1 |
[quote]The middle could be further made hard to defend (and to own quietly) by giving everyone free LOS of it.
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1 |
[quote]The middle could be further made hard to defend (and to own quietly) by giving everyone free LOS of it.
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2 |
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2 |
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3 |
It's possible to make the square middle of the map unbuildable. This prevents the porc scenario inside it, but still allows porc camps or area-controlling Cerberi right outside the limit.
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3 |
It's possible to make the square middle of the map unbuildable. This prevents the porc scenario inside it, but still allows porc camps or area-controlling Cerberi right outside the limit.
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4 |
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4 |
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5 |
Capturable or rezzable static energy sources could be very interesting to provide temporary overdrive options. Same with geothermals.
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5 |
Capturable or rezzable static energy sources could be very interesting to provide temporary overdrive options. Same with geothermals.
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6 |
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7 |
Storage is going to be interesting. Perhaps such a map should allow mobile storage units to be built.
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7 |
Storage is going to be interesting. Perhaps such a map should allow mobile storage units to be built.
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8 |
[quote]intriguing but don't these make it even harder to be implemented?[/quote]
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8 |
[quote]intriguing but don't these make it even harder to be implemented?[/quote]
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9 |
[/quote]
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9 |
[/quote]
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10 |
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11 |
Free los: Grant each team an indestructible, unselectable, invisible non-interactive, [i]dontcount[/i] unit with nonzero los somewhere over the target area. Most of the physics can be copied off an exactly this kind of unit called Glint. Trivial.
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11 |
Free los: Grant each team an indestructible, unselectable, invisible non-interactive, [i]dontcount[/i] unit with nonzero los somewhere over the target area. Most of the physics can be copied off an exactly this kind of unit called Glint. Trivial.
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12 |
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13 |
Unbuildable
middle:
Doable
in
several
ways.
A
buildmask
similar
to
what
prevents
other
things
from
being
constructed
on
mexes,
for
example,
but
that
prevents
all
buildings.
An
extar
loop
in
the
death
wall
code
that
kills
only
statics
inside
the
middle.
A
bunch
of
indestructable
features
that
don't
block
units
or
projectiles,
but
prevent
buildings.
Fairly
easy.
|
13 |
Unbuildable
middle:
Doable
in
several
ways.
A
buildmask
similar
to
what
prevents
other
things
from
being
constructed
on
mexes,
for
example,
but
that
prevents
all
buildings.
An
extra
loop
in
the
death
wall
code
that
kills
only
statics
inside
the
middle.
A
bunch
of
indestructable
features
that
don't
block
units
or
projectiles,
but
prevent
buildings.
Fairly
easy.
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14 |
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14 |
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15 |
Capturable/rezzable energy: just add some gaia fusions or gaia fusion wrecks. Or if you want it non-destructible, point-capture code exists (used for some of the Sunrise campaign missions, maybe even for the current one?).
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15 |
Capturable/rezzable energy: just add some gaia fusions or gaia fusion wrecks. Or if you want it non-destructible, point-capture code exists (used for some of the Sunrise campaign missions, maybe even for the current one?).
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16 |
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16 |
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17 |
Geothermals: nothing to do, they exist.
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17 |
Geothermals: nothing to do, they exist.
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