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Today there has been a server update. There have been changes to the way autohosts and the rating system work as well as many minor changes.
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1 |
Today there has been a server update. There have been changes to the way autohosts and the rating system work as well as many minor changes.
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\n
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\n
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=== Known issues ===
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=== Known issues ===
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*
The
ladders
are
missing
many
players
and
display
unranked
players
as
rank
2147483647.
Will
be
fixed
on
the
next
downtime.
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4 |
*
[s]The
ladders
are
missing
many
players
and
display
unranked
players
as
rank
2147483647.
Will
be
fixed
on
the
next
downtime.
[/s]
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=== Autohosts ===
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=== Autohosts ===
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Autohost voting has now been streamlined to avoid long vote periods:
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Autohost voting has now been streamlined to avoid long vote periods:
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* Directly after each battle there is a 35 second discussion time with no polls.
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* Directly after each battle there is a 35 second discussion time with no polls.
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* Afterwards, a map majority vote is called. Vote for one of two maps using Yes/No, the map with the most votes wins after 25 seconds. This will be extended to four maps as soon as the UI has been updated.
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* Afterwards, a map majority vote is called. Vote for one of two maps using Yes/No, the map with the most votes wins after 25 seconds. This will be extended to four maps as soon as the UI has been updated.
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* Once the map is selected and if there are more than 6 players a start vote will be called.
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* Once the map is selected and if there are more than 6 players a start vote will be called.
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* If the game hasn't been started, normal votes can now be called as usual.
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* If the game hasn't been started, normal votes can now be called as usual.
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There's also a new option to join small team battles. If there are more than 12 players in the big teams host when a game ends, players will be offered to join small team games. If a player declines he won't be asked again for 10 hours. The team games are created using a modified version of the matchmaker. People waiting in the teams matchmaker will be included if possible.
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There's also a new option to join small team battles. If there are more than 12 players in the big teams host when a game ends, players will be offered to join small team games. If a player declines he won't be asked again for 10 hours. The team games are created using a modified version of the matchmaker. People waiting in the teams matchmaker will be included if possible.
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=== Ratings ===
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=== Ratings ===
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* Ladder ratings are now chosen such that the rating system is 75% confident that the player has at least that rating.
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* Ladder ratings are now chosen such that the rating system is 75% confident that the player has at least that rating.
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* Ratings now have higher variance, meaning they will allow for bigger changes between days.
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* Ratings now have higher variance, meaning they will allow for bigger changes between days.
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* Ratings will change faster the more games are played.
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* Ratings will change faster the more games are played.
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* Fixed an error in the formula to calculate ratings from team games.
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* Fixed an error in the formula to calculate ratings from team games.
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* Rating uncertainty has been replaced by standard deviation. The +- numbers shown represent one standard deviation.
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* Rating uncertainty has been replaced by standard deviation. The +- numbers shown represent one standard deviation.
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=== Minor changes and fixes ===
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=== Minor changes and fixes ===
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* Fixed some user flags being incorrect.
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* Fixed some user flags being incorrect.
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* Prevent users from vandalizing empty autohosts by setting custom maps on multiple of them.
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* Prevent users from vandalizing empty autohosts by setting custom maps on multiple of them.
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* Only count custom matches for Elo if the teams are even.
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* Only count custom matches for Elo if the teams are even.
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* Spectate afk players on game start.
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* Spectate afk players on game start.
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* Allow anyone to call !spec to spectate afk players.
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* Allow anyone to call !spec to spectate afk players.
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* Only allow allies to vote on in-game kicking.
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* Only allow allies to vote on in-game kicking.
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* Abort MM battles if a player doesn't load in and ban that player, use !force to circumvent this.
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* Abort MM battles if a player doesn't load in and ban that player, use !force to circumvent this.
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* Reduce force start time from 180sec to 160sec.
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* Reduce force start time from 180sec to 160sec.
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* Fix autohosts getting deleted on every server restart.
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* Fix autohosts getting deleted on every server restart.
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* Add the logged in player to the end of the ladder if he isn't on it.
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* Add the logged in player to the end of the ladder if he isn't on it.
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* Add a searchable ladder page with the full ladders.
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* Add a searchable ladder page with the full ladders.
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* Make sure the Space Lobster rank is unreachable.
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* Make sure the Space Lobster rank is unreachable.
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* Prevent an exploit where players could spoof awards and force start games.
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* Prevent an exploit where players could spoof awards and force start games.
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* Fix XP not being given out for some battles.
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* Fix XP not being given out for some battles.
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* Disallow joining matchmaker if the player is still fighting in another battle and that battle has been going on for less than five minutes.
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* Disallow joining matchmaker if the player is still fighting in another battle and that battle has been going on for less than five minutes.
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\n
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=== Follow-up fixes ===
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* Make ladder inactivity cutoff configurable and don't show the own rank if the player is unranked.
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* Fix some errors with the full, searchable ladders. Introduce a new error with ranks being off by one.
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* Refine the streamlined hosts: No map change after battle ends, no polls after exited battle, nicer map votes.
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* Replace the small teams invitation pop-up by a less obtrusive poll.
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* Refine the chat spam protection to only kick in after multiple spammed messages.
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