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Little used/underpowered units

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Date Editor Before After
2/20/2019 9:17:55 AMGBrankdyth68 before revert after revert
Before After
1 Somewhat off topic: 1 Somewhat off topic Cyclops discussion:
2 [spoiler] 2 [spoiler]
3 @Anarchid: I thought it was a bit underpowered, but its look and feel were great and much missed. :( 3 @Anarchid: I thought it was a bit underpowered, but its look and feel were great and much missed. :(
4 Given @GoogleFrog was worried about it replacing Minotaur, maybe giving the slowing part more emphasis: 4 Given @GoogleFrog was worried about it replacing Minotaur, maybe giving the slowing part more emphasis:
5 fire rate 3.5 -> 4 5 fire rate 3.5 -> 4
6 slow damage 2100 -> 3000 6 slow damage 2100 -> 3000
7 AoE 16 -> 32 (matching initial visuals) 7 AoE 16 -> 32 (matching initial visuals)
8 \n 8 \n
9 Then it has great visuals (one of the most important things!), is very good at slowing heavies, will often slow an extra unit or two if attacking a maximally dense army, while having very bad real DPS for its cost. 9 Then it has great visuals (one of the most important things!), is very good at slowing heavies, will often slow an extra unit or two if attacking a maximally dense army, while having very bad real DPS for its cost.
10 A heavy skirmisher (the opposite of the usual very high damage but fragile, having very low damage but being tough)/anti-heavy of sorts. 10 A heavy skirmisher (the opposite of the usual very high damage but fragile, having very low damage but being tough)/anti-heavy of sorts.
11 \n 11 \n
12 I really liked how powerful the main cannon felt. Feels like the most powerful bullet of any unit in the game, particularly due to hits giving the overslow status (even if you survive you are crippled). 12 I really liked how powerful the main cannon felt. Feels like the most powerful bullet of any unit in the game, particularly due to hits giving the overslow status (even if you survive you are crippled).
13 [/spoiler] 13 [/spoiler]