Post edit history
B688084 3 on SailAway (Bots)
| Before | After | ||
|---|---|---|---|
| 1 | Just add "SUB" into "noChaseCategory" of every unit that can't chase submarines. Currently the game says that almost anything can target SINK, and SINK is a part of submarine's category. It is unrelated to difficulty/AI (i think). | 1 | Just add "SUB" into "noChaseCategory" of every unit that can't chase submarines. Currently the game says that almost anything can target SINK, and SINK is a part of submarine's category. It is unrelated to difficulty/AI (i think). |
| 2 | \n | ||
| 3 | TODO: Check map type detection (water/land): hiccups a bit - no reason to build land-only striders on this map. |
