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1 |
Pretty much all ZK SINK units can become attackable by normal weapons. Subs can be beached with lobsters or terraform, amphs can just walk onto land or float.
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2 |
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3 |
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1 |
I think a more robust in-Circuit check would be to check if the target unit is legitimately a sub or currently submerged (see waterline, submarine tags and unit's current altitude - a surfaced SINK buoy should be killed, but a submerged one will require waterweapons).
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I think a more robust in-Circuit check would be to check if the target unit is legitimately a sub or currently submerged (see waterline, submarine tags and unit's current altitude - a surfaced SINK buoy should be killed, but a submerged one will require waterweapons).
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Then compare against the currently considered unit's equipment of waterweapons (or maybe just store this per-unitdef, "can attack underwater targets".)
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6 |
Then compare against the currently considered unit's equipment of waterweapons (or maybe just store this per-unitdef, "can attack underwater targets".)
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