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Hehehe. For odd reason, zero-k pop up in my youtube so I thought of taking a look on how the game has improved. I mainly stopped because my potato cpu just can't handle late game, is very frustrating to lose when not because of your skill sucks but just because of delays.
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Hehehe. For odd reason, zero-k pop up in my youtube so I thought of taking a look on how the game has improved. I mainly stopped because my potato cpu just can't handle late game, is very frustrating to lose when not because of your skill sucks but just because of delays.
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Zerok is very heavy on single core performance, having better cards don't necessary improve performance, is really mostly about cpu. Yet, the funny thing is this, there is this game I am playing called Guild Wars 2 which too is cpu heavy and the community asked dev to implement dx12 but devs claim it wouldn't improve much. Fast forward a few years, someone recently made a proxy d3d dll that wire DX9 API to DX12 API. The min FPS improvement gain is as high as 200%. You can find the project [url=https://github.com/megai2/d912pxy]here[/url].
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Zerok is very heavy on single core performance, having better cards don't necessary improve performance, is really mostly about cpu. Yet, the funny thing is this, there is this game I am playing called Guild Wars 2 which too is cpu heavy and the community asked dev to implement dx12 but devs claim it wouldn't improve much. Fast forward a few years, someone recently made a proxy d3d dll that wire DX9 API to DX12 API. The min FPS improvement gain is as high as 200%. You can find the project [url=https://github.com/megai2/d912pxy]here[/url].
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5 |
So
what
does
this
all
really
means?
MT
rendering
boost
the
fps
up,
even
if
the
game
is
not
optimized.
|
5 |
So
what
does
this
all
really
means?
MT
rendering
and
api
overhead
reduction
boost
the
fps
up
even
if
the
game
is
not
optimized.
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6 |
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6 |
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7 |
Given that zerok engine is a open source project, I doubt they will implement dx12 anytime soon but if there's any d3d programmer here, can take a look at that proxy and see if it can help boost zerok performance up.
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7 |
Given that zerok engine is a open source project, I doubt they will implement dx12 anytime soon but if there's any d3d programmer here, can take a look at that proxy and see if it can help boost zerok performance up.
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