Loading...
  OR  Zero-K Name:    Password:   

Post edit history

State of optimisation - game speed

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
3/5/2019 7:39:59 AMSGrankLu5ck before revert after revert
3/5/2019 7:19:11 AMSGrankLu5ck before revert after revert
Before After
1 Hehehe. For odd reason, zero-k pop up in my youtube so I thought of taking a look on how the game has improved. I mainly stopped because my potato cpu just can't handle late game, is very frustrating to lose when not because of your skill sucks but just because of delays. 1 Hehehe. For odd reason, zero-k pop up in my youtube so I thought of taking a look on how the game has improved. I mainly stopped because my potato cpu just can't handle late game, is very frustrating to lose when not because of your skill sucks but just because of delays.
2 \n 2 \n
3 Zerok is very heavy on single core performance, having better cards don't necessary improve performance, is really mostly about cpu. Yet, the funny thing is this, there is this game I am playing called Guild Wars 2 which too is cpu heavy and the community asked dev to implement dx12 but devs claim it wouldn't improve much. Fast forward a few years, someone recently made a proxy d3d dll that wire DX9 API to DX12 API. The min FPS improvement gain is as high as 200%. You can find the project [url=https://github.com/megai2/d912pxy]here[/url]. 3 Zerok is very heavy on single core performance, having better cards don't necessary improve performance, is really mostly about cpu. Yet, the funny thing is this, there is this game I am playing called Guild Wars 2 which too is cpu heavy and the community asked dev to implement dx12 but devs claim it wouldn't improve much. Fast forward a few years, someone recently made a proxy d3d dll that wire DX9 API to DX12 API. The min FPS improvement gain is as high as 200%. You can find the project [url=https://github.com/megai2/d912pxy]here[/url].
4 \n 4 \n
5 So what does this all really means? MT rendering boost the fps up, even if the game is not optimized. 5 So what does this all really means? MT rendering and api overhead reduction boost the fps up even if the game is not optimized.
6 \n 6 \n
7 Given that zerok engine is a open source project, I doubt they will implement dx12 anytime soon but if there's any d3d programmer here, can take a look at that proxy and see if it can help boost zerok performance up. 7 Given that zerok engine is a open source project, I doubt they will implement dx12 anytime soon but if there's any d3d programmer here, can take a look at that proxy and see if it can help boost zerok performance up.