1 |
My suggestion:
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1 |
My suggestion:
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2 |
-increase health to 1.5x that of raven
|
2 |
-increase health to 1.5x that of raven
|
3 |
-increase cost
|
3 |
-increase cost
|
4 |
-slightly increase napalm width, slightly reduce length
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4 |
-slightly increase napalm width, slightly reduce length
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5 |
-napalm heals friendly units instead of hurting them (phoenix tears effect)
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5 |
-napalm heals friendly units instead of hurting them (phoenix tears effect)
|
6 |
-alternatively
phoenix
has
a
d-gun
that
rains
down
healing
nanites
over
an
area
|
6 |
(
alternatively
phoenix
has
a
d-gun
that
rains
down
healing
nanites
over
an
area)
|
7 |
-another
alternative
would
be
ressurection
bombs
that
restore
a
part
of
the
ressurection
meter
of
hit
wrecks;
if
it
is
full
the
wreck
becomes
alive
controlled
by
the
owner
of
the
last
phoenix
to
hit
it
|
7 |
(
(
another
alternative
would
be
ressurection
bombs
that
restore
a
part
of
the
ressurection
meter
of
hit
wrecks;
if
it
is
full
the
wreck
becomes
alive
controlled
by
the
owner
of
the
last
phoenix
to
hit
it)
)
|
8 |
-when it dies, it spreads a pool of team-healing fire around the wreck - if this wreck is not destroyed within let's say 30s, it ressurects in a napalm missile explosion and is invisible/unrevealable for the first 10s (to get to safety); it needs to reload though before being able to attack
|
8 |
-when it dies, it spreads a pool of team-healing fire around the wreck - if this wreck is not destroyed within let's say 30s, it ressurects in a napalm missile explosion and is invisible/unrevealable for the first 10s (to get to safety); it needs to reload though before being able to attack
|