1 |
I experimented a bit with air rerole. What I would like to try:
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1 |
I experimented a bit with air rerole. What I would like to try:
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2 |
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2 |
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3 |
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3 |
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4 |
Swift: Rerole to fighter-bomber.
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4 |
Swift: Rerole to fighter-bomber.
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5 |
* Single use before rearming.
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5 |
* Single use before rearming.
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6 |
* High alpha vs air targets.
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6 |
* High alpha vs air targets.
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7 |
* Better vs ground targets than air targets.
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7 |
* Better vs ground targets than air targets.
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8 |
* Slow when out of ammo. (75% normal speed)
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8 |
* Slow when out of ammo. (75% normal speed)
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9 |
* fast when has ammo. (200% normal speed)
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9 |
* fast when has ammo. (200% normal speed)
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10 |
* Remove sprint.
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10 |
\n
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11 |
\n
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11 |
This
effectively
means
that
swift
becomes
a
first
responder
kind
of
deal.
The
fact
it
requires
ammo
means
that
players
cannot
effectively
shut
down
medium-larger
raids.
|
12 |
This
effectively
means
that
swift
becomes
a
first
responder
kind
of
deal.
The
fact
it
requires
ammo
means
that
players
cannot
effectively
shut
down
medium-larger
raids.
The
speed
with
ammo
allows
it
to
retain
its
ability
as
a
scout.
|
12 |
\n
|
13 |
\n
|
13 |
Raptor: Buff the fuck out of it. Dedicated AA plane.
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14 |
Raptor: Buff the fuck out of it. Dedicated AA plane.
|
14 |
* Has enough health to survive 2-3 swift attacks.
|
15 |
* Has enough health to survive 2-3 swift attacks.
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15 |
* Reverse combat speed from slowing down to speeding up by 20-33%. (becomes sticky fighter)
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16 |
* Reverse combat speed from slowing down to speeding up by 20-33%. (becomes sticky fighter)
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16 |
* Better turn rate.
|
17 |
* Better turn rate.
|
17 |
* Slight decrease in speed.
|
18 |
* Slight decrease in speed.
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18 |
* better dps
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19 |
* better dps
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19 |
* Economical counter to air, but slow to deploy.
|
20 |
* Economical counter to air, but slow to deploy.
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20 |
\n
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21 |
\n
|
21 |
Phoenix: Rerole to Area Denial/Riot
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22 |
Phoenix: Rerole to Area Denial/Riot
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22 |
* CAS-ification. (3 bombs / 2 subprojectiles ea. Subprojectile is equivalent to koda.)
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23 |
* CAS-ification. (3 bombs / 2 subprojectiles ea. Subprojectile is equivalent to koda.)
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23 |
* Larger area of effect.
|
24 |
* Larger area of effect.
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24 |
* Slight health increase?
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25 |
* Slight health increase?
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25 |
\n
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26 |
\n
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26 |
Shadow: No change
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27 |
Shadow: No change
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27 |
\n
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28 |
\n
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28 |
Licho: Better attritioner.
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29 |
Licho: Better attritioner.
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29 |
* Delayed explosion / multistage explosion:
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30 |
* Delayed explosion / multistage explosion:
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30 |
* Negative impulse nondamaging primary. Large aoe.
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31 |
* Negative impulse nondamaging primary. Large aoe.
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31 |
* 1 second before secondary high impulse damaging secondary. (equivalent to current)
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32 |
* 1 second before secondary high impulse damaging secondary. (equivalent to current)
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