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So u want a autohost with "!maxplayers 10" - should be possible.
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1 |
So u want a autohost with "!maxplayers 10" - should be possible.
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2 |
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3 |
Lobsterpots:
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3 |
Lobsterpots:
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4 |
Client:
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Client:
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5 |
Get a PC not made out of potatofrags.
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Get a PC not made out of potatofrags.
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Get a Internet connection not made of Bamboo.
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Get a Internet connection not made of Bamboo.
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Host:
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Host:
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Get a Server that can handle it. (maybe a virtual server 4 15€/Mounth)
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Get a Server that can handle it. (maybe a virtual server 4 15€/Mounth)
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9 |
Get
a
game/engine
that
uses
more
than
1-2
cores
of
the
clients
PCs!
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9 |
Get
a
game/engine
that
uses
more
than
1-2
cores
of
the
clients
PCs!
(
sadly
(
not)
possible
and
asked
2
much
-
i
know)
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10 |
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11 |
The reason why small team games aint that popular? cuz u have to do everything yourself! Grid, AA, Anti, SpecOps, Basic defence and Microing.
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The reason why small team games aint that popular? cuz u have to do everything yourself! Grid, AA, Anti, SpecOps, Basic defence and Microing.
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In the big team games everyone kinda got its task and u can focuss on the gameplay or microing ur units more whats more fun!
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In the big team games everyone kinda got its task and u can focuss on the gameplay or microing ur units more whats more fun!
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And YES there still do exist peeps who dont bulid any defence at their factory and wonder why it got destroyed in minute 3 if they aint aleready asking why/how their com got lanced at front. The difference in small team is that its 1/5 or 1/10 of the players whos facing temporary game over if that happens (also the eco lose on small maps where every com matters). In big Team games its 1/10+, 1/16 or even 1/30! (Yes ive played kinda 30 vs 30 before dunno if it were exactly 60 but 50+ fore sure! Worked fine on my PC and i LOVED it! Yes there were sometime little lags which wouldnt happen if zero-k would use all/more of my 8 4,5 ghz cores!)
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And YES there still do exist peeps who dont bulid any defence at their factory and wonder why it got destroyed in minute 3 if they aint aleready asking why/how their com got lanced at front. The difference in small team is that its 1/5 or 1/10 of the players whos facing temporary game over if that happens (also the eco lose on small maps where every com matters). In big Team games its 1/10+, 1/16 or even 1/30! (Yes ive played kinda 30 vs 30 before dunno if it were exactly 60 but 50+ fore sure! Worked fine on my PC and i LOVED it! Yes there were sometime little lags which wouldnt happen if zero-k would use all/more of my 8 4,5 ghz cores!)
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Decreasing the metal? Hell no! Then ull have ur 5 units and thats it. Itll also shift the community behaviour to the worse! (Saving/rescuing allied units? - no i want the reclaim). Also the game will become a scynthe only game.
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Decreasing the metal? Hell no! Then ull have ur 5 units and thats it. Itll also shift the community behaviour to the worse! (Saving/rescuing allied units? - no i want the reclaim). Also the game will become a scynthe only game.
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Shared units aleready exists! It can work suprisingly well or end up in a toxic saltmine.
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Shared units aleready exists! It can work suprisingly well or end up in a toxic saltmine.
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To the map size im against it. There small maps playable with large Teams. And there Huge maps playable with 5 Players.
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To the map size im against it. There small maps playable with large Teams. And there Huge maps playable with 5 Players.
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22 |
But there also maps which are no fun without a certain amout of players.
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But there also maps which are no fun without a certain amout of players.
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