1 |
[quote]Are you saying you would prefer having AIs populate the lower MM ranks over having the guarantee of playing against humans?[/quote]
|
1 |
[quote]Are you saying you would prefer having AIs populate the lower MM ranks over having the guarantee of playing against humans?[/quote]
|
2 |
This
has
been
done
before
in
recent
history
with
the
game
[url=https://theculling.
com/patches/2018/10/24/patch-notes-bot-stuff]The
Culling[/url].
Bots
were
added
to
their
MM
queues
masquerading
as
real
players
in
an
attempt
to
make
up
for
a
too-small
matchmaking
base.
Players
universally
disliked
them,
it
was
one
reason
that
player
numbers
dropped,
and
it's
a
true
dead
game
now.
Would
be
good
to
look
into
mistakes
they
made
and
see
if
they
apply
in
a
ZK
context
if
implementing
something
similar.
|
2 |
This
exact
thing
was
done
to
a
game
in
recent
history.
In
'The
Culling',
a
small-scale
melee
focused
BR
game,
[url=https://theculling.
com/patches/2018/10/24/patch-notes-bot-stuff]bots
were
added
to
their
MM
queues[/url]
masquerading
as
real
players
in
an
attempt
to
make
up
for
a
too-small
matchmaking
base.
Before
jumping
into
this,
it
would
be
good
to
look
at
the
mistakes
they
made,
and
see
if
they
apply
in
a
ZK
context
if
implementing
something
similar.
|
3 |
\n
|
3 |
\n
|
4 |
From
what
I
remember,
their
veteran
player
base
was
hit
the
hardest.
Bots
weren't
optional
in
MM,
and
a
lot
of
vets
outright
refused
to
have
anything
to
do
with
bots,
going
so
far
as
to
leave
the
game
instead
of
playing
against
them,
even
with
other
human
players
in-game
or
in
queue.
Players
that
enjoyed
the
game
for
its
social
aspects
(
it
had
in-game
voice
chat
with
enemies)
couldn't
do
that
with
a
bot.
|
4 |
From
what
I
remember,
their
veteran
player
base
was
hit
the
hardest.
Bots
weren't
optional
in
MM,
and
a
lot
of
vets
outright
refused
to
have
anything
to
do
with
bots,
going
so
far
as
to
leave
the
game
instead
of
playing
against
them,
even
with
other
human
players
in-game
or
in
queue.
Players
that
enjoyed
the
game
for
its
social
aspects
(
it
had
in-game
voice
chat
with
enemies)
couldn't
do
that
with
a
bot.
It
had
the
opposite
effect
of
what
was
intended.
|