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custom room limited to 16 players

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Date Editor Before After
5/17/2019 1:32:04 AMAUrankAdminAquanim before revert after revert
5/17/2019 1:29:37 AMAUrankAdminAquanim before revert after revert
5/17/2019 1:29:26 AMAUrankAdminAquanim before revert after revert
5/17/2019 1:27:56 AMAUrankAdminAquanim before revert after revert
5/17/2019 1:26:41 AMAUrankAdminAquanim before revert after revert
Before After
1 [quote]That is your very first comment, how can you just forget about it? You claim I am disrespectful but when you made that accusation, did you respect the people who play cluster? It take two hands to clap, you know? Btw, should I also remind you that you type it as "clusterfuck", note the "fuck" word. You are not very respectful to begin with, don't be a hypocrite.[/quote] 1 [quote]That is your very first comment, how can you just forget about it? You claim I am disrespectful but when you made that accusation, did you respect the people who play cluster? It take two hands to clap, you know? Btw, should I also remind you that you type it as "clusterfuck", note the "fuck" word. You are not very respectful to begin with, don't be a hypocrite.[/quote]
2 It was my first comment, but I did not mean everything by it which you seem to have read into it. 2 It was my first comment, but I did not mean everything by it which you seem to have read into it.
3 \n 3 \n
4 It is a fact that at some (not infrequent) times the culture surrounding large teams (up to and including 16v16) is toxic, [b]especially[/b] when the room is hosted by certain individuals. 4 It is a fact that at some (not infrequent) times the culture surrounding large teams (up to and including 16v16) is toxic, [b]especially[/b] when the room is hosted by certain individuals.
5 \n 5 \n
6 It is a fact that the toxicity of that culture has caused people to leave the Zero-K community who would otherwise have stayed. 6 It is a fact that the toxicity of that culture has caused people to leave the Zero-K community who would otherwise have stayed.
7 \n 7 \n
8 I will also point out that 8 I will also point out that
9 * a poll held a while back indicated only 25% of players wanted a maximum room size above 10v10 9 * a poll held a while back indicated only 25% of players wanted a maximum room size above 10v10
10 * the existence of a size limit above 10v10 tends to mean (due to social factors, tragedy of the commons, etc.) that the room will almost always fill to 16v16 rather than split into two smaller rooms, [b]even though a substantial majority of the players say they would have more fun in the smaller rooms[/b] 10 * the existence of a size limit above 10v10 tends to mean (due to social factors, tragedy of the commons, etc.) that the room will almost always fill to 16v16 rather than split into two smaller rooms, [b]even though a substantial majority of the players say they would have more fun in the smaller rooms[/b]
11 [spoiler]Since it happened a while ago, it is possible that poll is out of date and we have already driven away many of the players who would have preferred a smaller-teams culture, by appealing to the loud whinge-y minority instead. I would consider that regrettable.[/spoiler] 11 [spoiler]Since it happened a while ago, it is possible that poll is out of date and we have already driven away many of the players who would have preferred a smaller-teams culture, by appealing to the loud whinge-y minority instead. I would consider that regrettable.[/spoiler]
12 \n 12 \n
13 That does not mean that everybody who plays large teams is a toxic individual. 13 That does not mean that everybody who plays large teams is a toxic individual.
14 \n 14 \n
15 [spoiler]While I am privately of the opinion that 16v16 is inevitably either 15 [spoiler]While I am privately of the opinion that 16v16 is inevitably either
16 * played on so small and crowded a map that some of Zero-K's fundamental design assumptions are broken, 16 * played on so small and crowded a map that some of Zero-K's fundamental design assumptions are broken,
17 * played on so large a map that it lags unbearably, or 17 * played on so large a map that it lags unbearably with 32 players on it, or
18 * both 18 * both
19 leading to a generally unfun game experience, I do enjoy 10v10-12v12, and the "toxic culture" issues are still relevant in that context.[/spoiler] 19 leading to a generally unfun game experience, I do enjoy 10v10-12v12, and the "toxic culture" issues are still relevant in that context.[/spoiler]