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B722340 7 on FataMorganaV2 (Multiplayer)

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Date Editor Before After
5/24/2019 8:54:33 AMBErankFlipstip before revert after revert
Before After
1 Glad to see you cast some FFA, @Shadowfury333 !!! 1 Glad to see you cast some FFA, @Shadowfury333 !!! You did a great job!
2 \n 2 \n
3 This one I found to be a particular good game: h@B716067 ( but then again, I might be biased because I won :p) 3 This one I found to be a particular good game: @B716067 ( but then again, I might be biased because I won :p)
4 Nevertheless, there was plenty of people turning on the strongest player without overcomitting, so it was very well balanced for a long time. Most mayor players went through a near death :) 4 Nevertheless, there was plenty of people turning on the strongest player without overcomitting, so it was very well balanced for a long time. Most mayor players went through a near death :)
5 The drawback off course is that it was a 2h game as a result :p 5 The drawback off course is that it was a 2h game as a result :p
6 \n
7 \n
6 There can be many things going on at the same time in FFA, making it hard to cast. But there are a few main things to focus on: 8 There can be many things going on at the same time in FFA, making it hard to cast. But there are a few main things to focus on:
7 - Diplomacy: Who is fighting/helping who, who looks like the strongest player/most urgent threat to different players). Sometimes players have a reputation that works against them. 9 - Diplomacy: Who is fighting/helping who, who looks like the strongest player/most urgent threat to different players). Sometimes players have a reputation that works against them.
8 - Eco: Who is growing while keeping a low profile (making eco, building up army but not using it yet). 10 - Eco: Who is growing while keeping a low profile (making eco, building up army but not using it yet).
9 - Army/fights: Balance aggression with defense and with attrition, when do players decide to use their army. (note that even when you lose less army than one opponent in a fight, the real winners are the players that were not involved). 11 - Army/fights: Balance aggression with defense and with attrition, when do players decide to use their army. (note that even when you lose less army than one opponent in a fight, the real winners are the players that were not involved).
10 - Flexibility/comeback potential: imo, this separates good FFA players from normal players. First in terms of army/tactis, being able to adapt to their opponents, but even more so in terms of eco/strategy: being able to rebound after losing ground, by spreading eco, build power etc. 12 - Flexibility/comeback potential: imo, this separates good FFA players from normal players. First in terms of army/tactis, being able to adapt to their opponents, but even more so in terms of eco/strategy: being able to rebound after losing ground, by spreading eco, build power etc.
11 \n 13 \n
12 I'm sure many other good FFA players can add to that. ( @Jasper, @Kingstad, @DeinFreund, @taftaflexenope, @EtSuRii, @izirayd, @UltraGodzilla, @Yogzototh etc.) 14 I'm sure many other good FFA players can add to that. ( @Jasper, @Kingstad, @DeinFreund, @taftaflexenope, @EtSuRii, @izirayd, @UltraGodzilla, @Yogzototh etc.)