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Not-so-new Player Impressions

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Date Editor Before After
5/25/2019 3:09:49 PMAUrankAdminAquanim before revert after revert
5/25/2019 2:48:27 PMAUrankAdminAquanim before revert after revert
5/25/2019 2:44:45 PMAUrankAdminAquanim before revert after revert
5/25/2019 2:43:55 PMAUrankAdminAquanim before revert after revert
5/25/2019 2:35:55 PMAUrankAdminAquanim before revert after revert
Before After
1 It's not my decision to make (not primarily, at any rate) but I think you will find that deal difficult to achieve. 1 It's not my decision to make (not primarily, at any rate) but I think you will find that deal difficult to achieve.
2 \n 2 \n
3 Dividing the task into smaller chunks and corresponding regularly with the relevant developers seems like a more likely approach to ensure that your time is not wasted. 3 Dividing the task into smaller chunks and corresponding regularly with the relevant developers seems like a more likely approach to ensure that your time is not wasted.
4 \n 4 \n
5 For instance, if you were to produce some new planet images that is a fairly self-contained task and unlikely to be put aside entirely (even if a handful of images don't make the cut for some reason or another). 5 For instance, if you were to produce some new planet images that is a fairly self-contained task and unlikely to be put aside entirely (even if a handful of images don't make the cut for some reason or another).
6 \n 6 \n
7 An alternative I have considered is instead of trying to shoehorn a plot into the existing campaign, create a two-player co-operative campaign designed around having a plot rather than exploring the units and factories. Separating the "new player learning about the game" campaign from the "has a plot" campaign may defeat the purpose, but I have doubts that a plot worth writing can be added to the existing campaign without [b]major[/b] structural changes. 7 An alternative I have considered is instead of trying to shoehorn a plot into the existing campaign, create a two-player co-operative campaign designed around having a plot rather than exploring the units and factories. Separating the "new player learning about the game" campaign from the "has a plot" campaign may defeat the purpose, but I have doubts that a plot worth writing can be added to the existing campaign without [b]major[/b] structural changes.
8 \n
9 Perhaps it doesn't *have* to be coop, who knows.