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"Look and feel" issues in current ZK

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Date Editor Before After
5/25/2019 6:55:13 PMDErankManu12 before revert after revert
5/25/2019 6:55:01 PMDErankManu12 before revert after revert
5/25/2019 6:54:38 PMDErankManu12 before revert after revert
Before After
1 As far as i know i dont think it is possible to use a higher res texture for most maps 1 As far as i know i dont think it is possible to use a higher res texture for most maps
2 but i dont know how many maps are already at the resolution cap for some textures. 2 but i dont know how many maps are already at the resolution cap for some textures.
3 \n 3 \n
4 ||Spring Map Size* ||pixels = Spring Map Size * 512|| 4 ||Spring Map Size* ||pixels = Spring Map Size * 512||
5 ||2 ||1024|| 5 ||2 ||1024||
6 ||4 ||2048|| 6 ||4 ||2048||
7 ||6 ||3072|| 7 ||6 ||3072||
8 ||... ||...|| 8 ||... ||...||
9 ||32 ||16 384|| 9 ||32 ||16 384||
10 ||* must be multiples of 2 ||https://springrts.com/wiki/Mapdev:diffuse|| 10 ||* must be multiples of 2 ||https://springrts.com/wiki/Mapdev:diffuse||
11 \n 11 \n
12 Probably the most you can do is applying [url=https://springrts.com/wiki/Mapdev:splatdetailnormals]DNTS[/url] but this does not change the texture resolution but rather does add more detail over the texture itself. 12 Probably the most you can do is applying [url=https://springrts.com/wiki/Mapdev:splatdetailnormals]DNTS[/url] but this does not change the texture resolution but rather does add more detail over the texture itself.
13 \n 13 \n
14 [q]Sorry for multipost (I still haven't found EDIT button for my posts [/q] 14 [q]Sorry for multipost (I still haven't found EDIT button for my posts [/q]
15 *Btw under your name is a edit the post pencil. 15 *Btw under your name is an edit the post pencil.