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As far as i know i dont think it is possible to use a higher res texture for most maps
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As far as i know i dont think it is possible to use a higher res texture for most maps
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but i dont know how many maps are already at the resolution cap for some textures.
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but i dont know how many maps are already at the resolution cap for some textures.
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\n
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||Spring Map Size* ||pixels = Spring Map Size * 512||
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||Spring Map Size* ||pixels = Spring Map Size * 512||
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||2 ||1024||
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||2 ||1024||
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||4 ||2048||
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||4 ||2048||
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||6 ||3072||
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||6 ||3072||
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||... ||...||
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||... ||...||
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||32 ||16 384||
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||32 ||16 384||
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||* must be multiples of 2 ||https://springrts.com/wiki/Mapdev:diffuse||
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||* must be multiples of 2 ||https://springrts.com/wiki/Mapdev:diffuse||
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Probably the most you can do is applying [url=https://springrts.com/wiki/Mapdev:splatdetailnormals]DNTS[/url] but this does not change the texture resolution but rather does add more detail over the texture itself.
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Probably the most you can do is applying [url=https://springrts.com/wiki/Mapdev:splatdetailnormals]DNTS[/url] but this does not change the texture resolution but rather does add more detail over the texture itself.
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[q]Sorry for multipost (I still haven't found EDIT button for my posts [/q]
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[q]Sorry for multipost (I still haven't found EDIT button for my posts [/q]
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*Btw
under
your
name
is
a
edit
the
post
pencil.
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15 |
*Btw
under
your
name
is
an
edit
the
post
pencil.
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