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I am willing to refresh the topic of loading screens and do the corrections if we agree upon what is to be corrected and how. I'll probably also create few missing ones that I planned to do.
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I am willing to refresh the topic of loading screens and do the corrections if we agree upon what is to be corrected and how. I'll probably also create few missing ones that I planned to do.
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What if loading screens were unlocked at player levels and the jumping one would be the last to unlock? That would solve the problem of wrong first impression.
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What if loading screens were unlocked at player levels and the jumping one would be the last to unlock? That would solve the problem of wrong first impression.
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[quote]
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...I start to feel like noone gives a damn. I started writing here because I expected a community driven project with several devoted devs hands-on-deck to push the project forward to perfection until it's Blizzard-quality or better.
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When I initially volunteered to do something and instead of "hurray, we have some outdated 2d graphics and someone volunteered to make new, how can we help You make that happen, so nice to have You" I got impression that You guys don't want my contribution at all and just want the discussion to end.
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So what's the deal here? Is it a community-driven project or not? Is it alive and kicking or not?
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I honestly want to help make some improvements (at least in areas I feel competent in) but:
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- I want someone to cooperate with me, either by providing information I need when I need it, providing feedback, etc.
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- I don't want meddle with any sort of programming or compilation. I will provide the art, implementing that in the game (after it's approved of course) has to be someone else's job.
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[/quote]
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These are also my problems with community and contributions to zero-k. It can be hurtful and demotivating (actually I still feel disgruntled, hurt and demotivated by my history of trying to get any response for change/discussion). However I think this can be partly explained by the time investment.
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When someone new comes around and says hey this this and that needs correcting - we hooray at feedback and start discussion. When that someone also states that he can improve himself X and Y, we also hooray, but usually with high odds it's only hot air balloon that deflates fast and motivation for change drops fast as well. That's the reason why many ignore/don't invest themselves until they see any first signs of results of said motivation to do any change.
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The picture changes a bit when someone more invested (with at least 100 hours of play time or 6 months of on/off playing the game) suggests the same - there is clear evidence that backs the person's investment and love for the project (time spent with the game) so it's safer to treat it seriously.
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Another aspect of not a loud "hooray" response is that we don't have any evidence that what you provide is improvement over the existing ones - often people either fail to deliver or it's the matter of taste. As @GoogleFrog said, you are targetting low hanging fruits that are pretty easy to improve upon so you don't have to worry about that. I hope you can see why the responses are overall not so enthusiastic and reserved.
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By the way the "hooray part" was the amount of upvotes that you got. Average good posts gets less than 5 - so 10 and more is very hooray by the looks of it.
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== Answering your questions ==
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* It is a community-driven project with dictature of the Core Devs that have limited time to discuss/read/code and have to confirm all changes and suggestions.
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* It's alive, but I wouldn't call it "kicking" all the time - it has more intensive and more relaxed development times.
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* I can/want to cooperate with you.
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* Art is often easy to link and replace. Regarding icons - just take the already generated ones as source and put them on some grid and provide your replacements with side by side comparison.
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