1 |
My intention isn't to replace them but to expand on them/tweak. Right now it isn't even that - it's getting some new decent looking screenshots.
|
1 |
My intention isn't to replace them but to expand on them/tweak. Right now it isn't even that - it's getting some new decent looking screenshots.
|
2 |
\n
|
2 |
\n
|
3 |
Also GoogleFrog in general I agree, however some maps have so beautiful sky it's a sin not to include it. Many map edges can be obfuscated so you don't realise that's what it is.
|
3 |
Also GoogleFrog in general I agree, however some maps have so beautiful sky it's a sin not to include it. Many map edges can be obfuscated so you don't realise that's what it is.
|
4 |
\n
|
4 |
\n
|
5 |
If we were to change it to small tips the loading code would have to be replaced so that background can change independently from the very short tips to iterate over the loadtime. Background could be either good looking screenshots or say rotating 3d models of units with some basic info (most of them look good).
|
5 |
If we were to change it to small tips the loading code would have to be replaced so that background can change independently from the very short tips to iterate over the loadtime. Background could be either good looking screenshots or say rotating 3d models of units with some basic info (most of them look good).
|
6 |
\n
|
6 |
\n
|
7 |
@edit:
|
7 |
@edit:
|
8 |
\n
|
8 |
\n
|
9 |
[quote]
|
9 |
[quote]
|
10 |
Digging into even smaller details: UI elements (unit paths, etc) on tutorial loading screens should only be present if tutorial description justifies it. Otherwise they look bad. This means that:
|
10 |
Digging into even smaller details: UI elements (unit paths, etc) on tutorial loading screens should only be present if tutorial description justifies it. Otherwise they look bad. This means that:
|
11 |
- Selection circles under 2 bots in "cloaking" loading screen need to be removed (or new screenshot made without those present).
|
11 |
- Selection circles under 2 bots in "cloaking" loading screen need to be removed (or new screenshot made without those present).
|
12 |
- Healthbars in "markers" loading screen need to be removed (or new screenshot made without those present).
|
12 |
- Healthbars in "markers" loading screen need to be removed (or new screenshot made without those present).
|
13 |
- Shooting range distance circles in "skydust" need to be removed (or new screenshot made without those present).
|
13 |
- Shooting range distance circles in "skydust" need to be removed (or new screenshot made without those present).
|
14 |
[/quote]
|
14 |
[/quote]
|
15 |
\n
|
15 |
\n
|
16 |
[b]"unitguidewarrior"[/b] - I don't think I touched that one
|
16 |
[b]"unitguidewarrior"[/b] - I don't think I touched that one
|
17 |
- selection circles on cloaking loading screen are very intentional and were added after making the screenshot - they demonstrate how decloak UI circles look and that they are visible only when units are selected. I've drawn them manually and can be easily removed.
|
17 |
- selection circles on cloaking loading screen are very intentional and were added after making the screenshot - they demonstrate how decloak UI circles look and that they are visible only when units are selected. I've drawn them manually and can be easily removed.
|
18 |
- I agree that marker screen could be replaced - it brilliantly shows however how messy team games are and communication within them. It'll be easy to picture some clusterpot
|
18 |
- I agree that marker screen could be replaced - it brilliantly shows however how messy team games are and communication within them. It'll be easy to picture some clusterpot
|
19 |
-
by
"skydust"
you
mean
sky
Warlord
and
sky
Annihilator?
There
are
no
shooting
range
circles
-
just
builder
circles
and
I
agree
I
forgot
to
deselect.
It's
very
minor
and
they
are
subtle.
|
19 |
-
by
"skydust"
you
mean
sky
Warlord
and
sky
Annihilator?
There
are
no
shooting
range
circles
-
just
builder
circles
and
I
agree
I
forgot
to
deselect.
It's
very
minor
and
they
are
subtle.
I
can't
easily
remove
them
I'd
have
to
redo
the
screen
|