Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Can we rebuff coms?

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
5/30/2019 12:29:48 PMEErankAdminAnarchid before revert after revert
5/30/2019 11:42:27 AMEErankAdminAnarchid before revert after revert
5/30/2019 11:40:42 AMEErankAdminAnarchid before revert after revert
5/30/2019 11:39:57 AMEErankAdminAnarchid before revert after revert
5/30/2019 11:39:35 AMEErankAdminAnarchid before revert after revert
5/30/2019 11:38:45 AMEErankAdminAnarchid before revert after revert
5/30/2019 11:38:00 AMEErankAdminAnarchid before revert after revert
5/30/2019 11:37:40 AMEErankAdminAnarchid before revert after revert
Before After
1 [quote]I think the chassis should probably be selectable during the battle. You would start with a base commander to reduce pre-game RPS for example. The chassis could be just another module although it would be a major one. What if players were also able to uninstall modules for a 50% refund? 1 [quote]I think the chassis should probably be selectable during the battle. You would start with a base commander to reduce pre-game RPS for example. The chassis could be just another module although it would be a major one. What if players were also able to uninstall modules for a 50% refund?
2 [/quote] 2 [/quote]
3 I agree, but this means that in our beloved 16v16, on the first second of the game, there will be 32 completely identical commanders until they complete their first morphs and diverge. And many players are likely to never morph and stay identical. 3 I agree, but this means that in our beloved 16v16, on the first second of the game, there will be 32 completely identical commanders until they complete their first morphs and diverge. And many players are likely to never morph and stay identical.
4 \n 4 \n
5 This seems to have been deemed too monotonous. 5 This is a bit too monotonous.
6 \n 6 \n
7 [quote]I think it will be hard to tell the difference between module configurations unless the module visuals are really distinct. 7 [quote]I think it will be hard to tell the difference between module configurations unless the module visuals are really distinct.
8 [/quote] 8 [/quote]
9 Allow me to dispel your fears by assuring that here is no intention to represent all modules with identical gray cubes. 9 Allow me to dispel your fears by assuring that here is no intention to represent all modules with identical gray cubes.
10 \n 10 \n
11 All of the dudes in this proof of concept picture have just one differing module. 11 All of the dudes in this proof of concept picture have just one differing module.
12 \n 12 \n
13 [img]https://user-images.githubusercontent.com/3822768/49257057-b9a96600-f439-11e8-8dc2-80bec86f76f9.png[/img] 13 [img]https://user-images.githubusercontent.com/3822768/49257057-b9a96600-f439-11e8-8dc2-80bec86f76f9.png[/img]