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When i think of a raider Strider something like a monowheel comes to my mind.
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When i think of a raider Strider something like a monowheel comes to my mind.
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[img]https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/1a5d7fb1-984b-4af5-bdd6-58ef868a197e/db68vsu-aa64b36a-c62f-45ea-aef5-801869fe2a4c.png/v1/fill/w_1024,h_576,q_80,strp/jack_s_duel_runner__phoenix_whirlwind__mmd__wip__by_kkinatv_db68vsu-fullview.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9NTc2IiwicGF0aCI6IlwvZlwvMWE1ZDdmYjEtOTg0Yi00YWY1LWJkZDYtNThlZjg2OGExOTdlXC9kYjY4dnN1LWFhNjRiMzZhLWM2MmYtNDVlYS1hZWY1LTgwMTg2OWZlMmE0Yy5wbmciLCJ3aWR0aCI6Ijw9MTAyNCJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19.xk55zdpq5zA-HcTR3dqcIc8kS8L6vWuKkQT5DqYaEUA[/img]
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[img]https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/1a5d7fb1-984b-4af5-bdd6-58ef868a197e/db68vsu-aa64b36a-c62f-45ea-aef5-801869fe2a4c.png/v1/fill/w_1024,h_576,q_80,strp/jack_s_duel_runner__phoenix_whirlwind__mmd__wip__by_kkinatv_db68vsu-fullview.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9NTc2IiwicGF0aCI6IlwvZlwvMWE1ZDdmYjEtOTg0Yi00YWY1LWJkZDYtNThlZjg2OGExOTdlXC9kYjY4dnN1LWFhNjRiMzZhLWM2MmYtNDVlYS1hZWY1LTgwMTg2OWZlMmE0Yy5wbmciLCJ3aWR0aCI6Ijw9MTAyNCJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19.xk55zdpq5zA-HcTR3dqcIc8kS8L6vWuKkQT5DqYaEUA[/img]
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Cost: 900m-1200m
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Cost: 900m-1200m
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Hp: 1600-2900
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Hp: 1600-2900
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Weapons: (2x dual Glaive MG)
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Weapons: (2x dual Glaive MG)
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(2x)Dual Pulse MG
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(2x)Dual Pulse MG
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Damage: 12 × 6
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Damage: 12 × 6
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Reload Time (s): 0.30
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Reload Time (s): 0.30
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Damage per Second: 240
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Damage per Second: 240
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Range (elmo): 185
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Range (elmo): 185
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Projectile Speed (elmo/s): 500
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Projectile Speed (elmo/s): 500
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Inaccuracy (deg): 2.4
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Inaccuracy (deg): 2.4
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Total Damage per Second: 480
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Total Damage per Second: 480
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Movement Speed (elmo/s) ~250-300* (100-120*)
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Movement Speed (elmo/s) ~250-300* (100-120*)
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Turn Rate (deg/s) 30-50* (100-110*)
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Turn Rate (deg/s) 30-50* (100-110*)
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*Special (Probably D-Key) Mode (Gear?) switch:
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*Special (Probably D-Key) Mode (Gear?) switch:
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Toggle to switch between high speed + low turn rate
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Toggle to switch between high speed + low turn rate
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and low speed and high turn rate (~4-5 sec cd to prevent rushing in turning around and rushing out within 1-2 sec)
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and low speed and high turn rate (~4-5 sec cd to prevent rushing in turning around and rushing out within 1-2 sec)
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Idk if Zero-k already has some kind of acceleration system but for this unit it would probably feel really good with speed buildup and slowdown (at the same time it will probably work out even without it).
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Idk if Zero-k already has some kind of acceleration system but for this unit it would probably feel really good with speed buildup and slowdown (at the same time it will probably work out even without it).
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Reason for existance:
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Reason for existance:
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Midgame/lategame raider.
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Midgame/lategame raider.
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- Rushing trough (around) some higher defended areas to get to lesser defended mexes/eco or overall map support with other units tanking the dmg.
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- Rushing trough (around) some higher defended areas to get to lesser defended mexes/eco or overall map support with other units tanking the dmg.
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- Using speed to flank and create army advantages.
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- Using speed to flank and create army advantages.
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- To rush in and kill these annoying artillery units if they aren't properly protected by defense.
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- To rush in and kill these annoying artillery units if they aren't properly protected by defense.
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Counterplay:
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Counterplay:
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- The unit will barely be able to steer while in high speed mode so you eventually have to slow down to hit properly or redirect your movement path.
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- The unit will barely be able to steer while in high speed mode so you eventually have to slow down to hit properly or redirect your movement path.
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-
While
is
is
slowed
down
it
is
extremely
vururable
(
low
hp
per
cost)
but
will
be
able
to
utilize
all
of
its
weapons
to
hit
the
enemy.
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-
While
is
is
slowed
down
it
is
extremely
vulnerable
(
low
hp
per
cost)
but
will
be
able
to
utilize
all
of
its
weapons
to
hit
the
enemy.
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- Bombs will be able to easily take out these raiders if they run over them.
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- Bombs will be able to easily take out these raiders if they run over them.
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- The Strider raider will lose in any direct confrontation if used as an assault unit due to its low hp pool.
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- The Strider raider will lose in any direct confrontation if used as an assault unit due to its low hp pool.
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Idea pool:
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Idea pool:
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- add damage on impact if anything stands in its way
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- add damage on impact if anything stands in its way
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(About impact: meant as a hazard of using high speed mode: both the unit and enemy take damage. Beware of dirt bags!)
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(About impact: meant as a hazard of using high speed mode: both the unit and enemy take damage. Beware of dirt bags!)
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- add hovering/moving over water while in high speed mode: this means it is able to path over e.g. the small mid lake in [url=https://zero-k.info/Maps/Detail/7858]Tangerine[/url], but dont you dare switching to low speed mode as this will sink your strider raider (use with extreme caution) (can be recoverable by terraform or maybe lobster)
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- add hovering/moving over water while in high speed mode: this means it is able to path over e.g. the small mid lake in [url=https://zero-k.info/Maps/Detail/7858]Tangerine[/url], but dont you dare switching to low speed mode as this will sink your strider raider (use with extreme caution) (can be recoverable by terraform or maybe lobster)
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