1 |
[quote]
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1 |
[quote]
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2 |
Counterplay:
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2 |
Counterplay:
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3 |
- The unit will barely be able to steer while in high speed mode so you eventually have to slow down to hit properly or redirect your movement path.
|
3 |
- The unit will barely be able to steer while in high speed mode so you eventually have to slow down to hit properly or redirect your movement path.
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4 |
[/quote]
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4 |
[/quote]
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5 |
\n
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5 |
\n
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6 |
So it behaves like slowed down plane that moves on the ground? Gotcha.
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6 |
So it behaves like slowed down plane that moves on the ground? Gotcha.
|
7 |
\n
|
7 |
\n
|
8 |
I've
also
been
thinking
about
this
kind
of
units
(
shape)
that
would
have
extra
special
property
of
accelerating
way
faster
when
moving
from
uphill.
.
.
I
was
thinking
of
entire
factory
but
strider
makes
more
sense.
Thanks
for
reminding
me
that
:)
|
8 |
I've
also
been
thinking
about
this
kind
of
units
(
shape)
that
would
have
extra
special
property
of
accelerating
way
faster
when
moving
downhill.
.
.
I
was
thinking
of
entire
factory
but
strider
makes
more
sense.
Thanks
for
reminding
me
that
:)
|
9 |
It could be fun concept - maybe add damage on impact if anything stands in its way?
|
9 |
It could be fun concept - maybe add damage on impact if anything stands in its way?
|