1 |
lol watched replay. I understand now the complaint is not about domi's being OP (which they are not, watch the replay), but being unfun.
|
1 |
lol watched replay. I understand now the complaint is not about domi's being OP (which they are not, watch the replay), but being unfun.
|
2 |
[spoiler]
|
2 |
[spoiler]
|
3 |
you make con, 2 ogres
|
3 |
you make con, 2 ogres
|
4 |
squig makes scouts tanks (and ogre I think) with dart and scorchers, then switches to full domi production.
|
4 |
squig makes scouts tanks (and ogre I think) with dart and scorchers, then switches to full domi production.
|
5 |
upon
spoting
domi,
you
make
one
emissary,
and
with
initial
ogres
and
emissaries
you
do
quite
well
vs
initial
domi's
|
5 |
upon
spotting
domi,
you
make
one
emissary,
and
with
initial
ogres
and
emissaries
you
do
quite
well
vs
initial
domi's
|
6 |
But at that point you decide to spam minotaurs for some reason...
|
6 |
But at that point you decide to spam minotaurs for some reason...
|
7 |
squig naked expands while you dance a bit with the domi's, still making cost somehow with tanks.
|
7 |
squig naked expands while you dance a bit with the domi's, still making cost somehow with tanks.
|
8 |
squig has expanded nakedly while you didn't do a single raid.
|
8 |
squig has expanded nakedly while you didn't do a single raid.
|
9 |
But still squig's slight eco lead is mostly because you excessed 800 metal
|
9 |
But still squig's slight eco lead is mostly because you excessed 800 metal
|
10 |
the domi's finally capture an ogre and a minotaur, you resign...
|
10 |
the domi's finally capture an ogre and a minotaur, you resign...
|
11 |
[/spoiler]
|
11 |
[/spoiler]
|
12 |
\n
|
12 |
\n
|
13 |
domi's being unfun is a different thing though.
|
13 |
domi's being unfun is a different thing though.
|
14 |
I feel the problem lies mainly with tanks vs domi: tanks are really fun to play when you can win by attrition, keeping your heavy units alive and building up an army until you are unstoppable.
|
14 |
I feel the problem lies mainly with tanks vs domi: tanks are really fun to play when you can win by attrition, keeping your heavy units alive and building up an army until you are unstoppable.
|
15 |
However, domi's take this fun away from you by literally taking away your tanks...
|
15 |
However, domi's take this fun away from you by literally taking away your tanks...
|
16 |
With other facs you can have the satisfaction of wiping out the domi's with light units/scythes/snipers/air/bombs, but with tanks it is a bit harder.
|
16 |
With other facs you can have the satisfaction of wiping out the domi's with light units/scythes/snipers/air/bombs, but with tanks it is a bit harder.
|
17 |
Emissaries work, but since they are finicky and often hit them out of LOS you don't get the satisfaction of seeing the domi's explode (as in this game). I think almost anyone agrees that using arty to kill units is annoying for both sides.
|
17 |
Emissaries work, but since they are finicky and often hit them out of LOS you don't get the satisfaction of seeing the domi's explode (as in this game). I think almost anyone agrees that using arty to kill units is annoying for both sides.
|
18 |
\n
|
18 |
\n
|
19 |
What remains is the koda (and blitz?) option.
|
19 |
What remains is the koda (and blitz?) option.
|
20 |
I find burning domi's fun, especially if they were trying to cloak. koda being immune to burn also helps somewhat to survive against captured koda's.
|
20 |
I find burning domi's fun, especially if they were trying to cloak. koda being immune to burn also helps somewhat to survive against captured koda's.
|
21 |
The question is whether this is fun enough, and if it is possible to reliably pull this off with decent unit control... difficult is not fun.
|
21 |
The question is whether this is fun enough, and if it is possible to reliably pull this off with decent unit control... difficult is not fun.
|
22 |
\n
|
22 |
\n
|
23 |
fun things about koda vs domi:
|
23 |
fun things about koda vs domi:
|
24 |
- fire
|
24 |
- fire
|
25 |
- higher mobility, choosing fights
|
25 |
- higher mobility, choosing fights
|
26 |
- raiding
|
26 |
- raiding
|
27 |
- cutting off reinforcements
|
27 |
- cutting off reinforcements
|
28 |
- when kodaball is big enough, you can overwhelm/surround domi's
|
28 |
- when kodaball is big enough, you can overwhelm/surround domi's
|
29 |
\n
|
29 |
\n
|
30 |
unfun things about koda vs domi:
|
30 |
unfun things about koda vs domi:
|
31 |
- u cannot make (as much) heavy units :(
|
31 |
- u cannot make (as much) heavy units :(
|
32 |
- low reloadtime/targetting: koda's would shoot at first koda to be captured, have to wait for reload when arriving in range of domiball
|
32 |
- low reloadtime/targetting: koda's would shoot at first koda to be captured, have to wait for reload when arriving in range of domiball
|
33 |
- painful when you undercommit, enemy now has koda's
|
33 |
- painful when you undercommit, enemy now has koda's
|
34 |
\n
|
34 |
\n
|
35 |
Having some more replays of tanks(koda) vs domi can help to diagnose difficulties/unfunness in koda vs domi. Perhaps koda needs a buff, or a some changes to reload/damage/burn time to make it more fun to use (vs domi)
|
35 |
Having some more replays of tanks(koda) vs domi can help to diagnose difficulties/unfunness in koda vs domi. Perhaps koda needs a buff, or a some changes to reload/damage/burn time to make it more fun to use (vs domi)
|