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this will be an updated list to everything people call op and the cheapest most sure fire way to counter the op thing
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this will be an updated list to everything people call op and the cheapest most sure fire way to counter the op thing
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1. massive shield ball
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1. massive shield ball
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counter with:
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counter with:
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cloaked roaches - roaches can be stopped quite cheaply
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cloaked roaches - roaches can be stopped quite cheaply
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silo emp missile - might be too hard to do vs good players
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silo emp missile - might be too hard to do vs good players
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Merlin and other arty are expensive solutions and bertha is a less micro option
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Merlin and other arty are expensive solutions and bertha is a less micro option
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air with good timing however thunderbird is weak and litcho is expensive
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air with good timing however thunderbird is weak and litcho is expensive
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?Racketeers? , razor on hold fire
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?Racketeers? , razor on hold fire
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2. sniper swarms defended from raiders
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2. sniper swarms defended from raiders
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counter with:
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counter with:
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FLEAS!
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FLEAS!
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fire ground aoe arty
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fire ground aoe arty
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silo fire missile
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silo fire missile
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pheonix - snipers are also aa
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pheonix - snipers are also aa
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fire walker and merlin are risky and expensive
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fire walker and merlin are risky and expensive
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3. unexpected krow rush
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3. unexpected krow rush
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all commanders in contact with the krow need to bait krow away from other critical targets like factories or power and hastily scatter all comanders should save themselves if they can
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all commanders in contact with the krow need to bait krow away from other critical targets like factories or power and hastily scatter all comanders should save themselves if they can
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the team needs to react with mobile aa.. it can scare the krow away if its careful to kite correctly
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the team needs to react with mobile aa.. it can scare the krow away if its careful to kite correctly
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an atrimus near middle would help to shut down multi krow
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an atrimus near middle would help to shut down multi krow
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cons need to be saved too because the krow rush will dent eco expansion and the team must rely on rapid regrowth as soon as it can cover cons from raiders and krow
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cons need to be saved too because the krow rush will dent eco expansion and the team must rely on rapid regrowth as soon as it can cover cons from raiders and krow
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4. ungodly huge army of pure dirrbag spam
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4. ungodly huge army of pure dirrbag spam
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counter with:
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counter with:
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some units excel at killing dirts but dirts block los so spiders are good at getting over the issue
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some units excel at killing dirts but dirts block los so spiders are good at getting over the issue
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jumpbots have some good anti dirts too
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jumpbots have some good anti dirts too
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raised stardust will make many fold cost vs dirts
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raised stardust will make many fold cost vs dirts
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newtons to keep dirt away (does not work vs jumping huge numbers)
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newtons to keep dirt away (does not work vs jumping huge numbers)
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5. troll coms with supporting troops and statics
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5. troll coms with supporting troops and statics
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counter with:
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counter with:
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dirtbag spam, snipers, air, cloaked armies, scyth, merlin, lance
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dirtbag spam, snipers, air, cloaked armies, scyth, merlin, lance
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beware using merlins and other expensives if enemy has dgun com
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beware using merlins and other expensives if enemy has dgun com
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6. vast artillery balls with static castles
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6. vast artillery balls with static castles
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counter with:
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counter with:
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napalm missile(if no shields), air, shielded or longer range artillery like merlin/bertha, cloaked units, advanced shield balls, tac nukes
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napalm missile(if no shields), air, shielded or longer range artillery like merlin/bertha, cloaked units, advanced shield balls, tac nukes
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