1 |
eh,
st
this
point
just
deal
with
it.
Build
some
artillery
to
shell
the
defences
inside.
go
towards
berthas
nukes
and
superwepons.
If
you're
thinking
about
a
detriment,
that's
a
good
idea,
because
the
artillery
misiles
it
shoots
act
like
mini
quake
missiles,
so
all
you
have
to
do
is
attack
some
ground
at
the
cliffs
you
can't
walk
past.
It
might
be
possible
to
use
quake
missiles
from
a
silo,
they
do
have
really
good
range,
but
everyone
knows
quake
missiles
are
a
joke.
you
have
to
dead
center
hit
the
cliff,
if
you
don't
it
will
be
more
underwhelming
that
even
you
expected.
|
1 |
eh,
at
this
point
just
deal
with
it.
Build
some
artillery
to
shell
the
defences
inside.
go
towards
berthas
nukes
and
superwepons.
If
you're
thinking
about
a
detriment,
that's
a
good
idea,
because
the
artillery
misiles
it
shoots
act
like
mini
quake
missiles,
so
all
you
have
to
do
is
attack
some
ground
at
the
cliffs
you
can't
walk
past.
It
might
be
possible
to
use
quake
missiles
from
a
silo,
they
do
have
really
good
range,
but
everyone
knows
quake
missiles
are
a
joke.
you
have
to
dead
center
hit
the
cliff,
if
you
don't
it
will
be
more
underwhelming
that
even
you
expected.
|
3 |
I've heard that teraform restore comand is more eficient than any other terafoirm comand, so funelwebs might be able to make some holes. use teraform in an area efficiently not by drawing circles, but by holding some modifier keys to make a box.
|
3 |
I've heard that teraform restore comand is more eficient than any other terafoirm comand, so funelwebs might be able to make some holes. use teraform in an area efficiently not by drawing circles, but by holding some modifier keys to make a box.
|