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is blitzin the only way to win for multiplayer?

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Date Editor Before After
7/1/2019 10:44:25 AMGBrankthe_green_squig before revert after revert
Before After
1 Yes, you absolutely have to be aggressive to get ahead because territory = income. Income = units and units are necessary for victory. 1 Yes, you absolutely have to be aggressive to get ahead because territory is income. Income means units and units are necessary for victory.
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3 You usually want to use raiders to put pressure on your opponent from the outset so that you can deny them access to as much of the map as possible. This is what territorial control actually is - how much of the map have you made too dangerous for your opponent to reach? The metal extractors come after. Doing so maximises your own income and minimises theirs. This means you have more units and they have fewer which maximises your chance of success. 3 You usually want to use raiders to put pressure on your opponent from the outset so that you can deny them access to as much of the map as possible. This is what territorial control actually is - how much of the map have you made too dangerous for your opponent to reach? The metal extractors come after. Doing so maximises your own income and minimises theirs. This means you have more units and they have fewer which maximises your chance of success.
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5 However, depending on the matchup, you may not even need to fire a shot. If you just have your guys close enough to threaten constructors, that might work by itself as they have to protect their own cons, which means more resources being diverted from their expansion. 5 However, depending on the matchup, you may not even need to fire a shot. If you just have your guys close enough to threaten constructors, that might work by itself as they have to protect their own cons, which means more resources being diverted from their expansion.
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7 You absolutely don't want to lean so heavily on military units that you neglect economy. One of the weaknesses of my game in the past was focussing so much on the front line that I forgot about energy and metal production. A player able to resist my early pressure could then push me back with raw economic power, no matter how fancy my micro. 7 You absolutely don't want to lean so heavily on military units that you neglect economy. One of the weaknesses of my game in the past was focussing so much on the front line that I forgot about energy and metal production. A player able to resist my early pressure could then push me back with raw economic power, no matter how fancy my micro.
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9 You also absolutely do not want to squander your early units. You will be feeding your opponent metal (as they can reclaim them), which may offset any raw economic advantage you might have. 9 You also absolutely do not want to squander your early units. You will be feeding your opponent metal (as they can reclaim them), which may offset any raw economic advantage you might have.
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11 Since I take it "blitz" doesn't mean finding the optimal balance of military force and economic investment, you do not need to blitz to win. In fact you need a balanced strategy. That's hard to master, which is why most of us have had to put in a great deal of practice to get where we are. 11 Since I take it "blitz" doesn't mean finding the optimal balance of military force and economic investment, you do not need to blitz to win. In fact you need a balanced strategy. That's hard to master, which is why most of us have had to put in a great deal of practice to get where we are.
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13 It does feel painful as newbie to be on the receiving end of that, and it can look like you're just being rushed, but if you watch the replay, you will invariably find there is a lot more going on that you couldn't see when playing. 13 It does feel painful as newbie to be on the receiving end of that, and it can look like you're just being rushed, but if you watch the replay, you will invariably find there is a lot more going on that you couldn't see when playing.