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I don't see Raven, Likho and Bertha as being a particularly exciting part of Zero-K. In any case, Raven and Likho are still viable, even if they must be used with a bit more caution. Your failure to kill a commander has much more to do with Commander HP buffs.
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I don't see Raven, Likho and Bertha as being a particularly exciting part of Zero-K. In any case, Raven and Likho are still viable, even if they must be used with a bit more caution. Your failure to kill a commander has much more to do with Commander HP buffs.
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Thunderbird and Scythe are still very strong when used correctly (speaking as a Thunderbird spammer and somebody who has watched @Archetherial play, respectively). Krow doesn't seem much worse than it has ever been.
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Thunderbird and Scythe are still very strong when used correctly (speaking as a Thunderbird spammer and somebody who has watched @Archetherial play, respectively). Krow doesn't seem much worse than it has ever been.
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In general I think you need to draw more of a distinction between "tactics requiring head over macro/micro" (e.g. blocking nuke at the silo with units) and "uncounterable game breaking mechanics which need to be fixed for the health of the game" (e.g. all the variations on sending stuff into space where it cannot be killed).
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In general I think you need to draw more of a distinction between "tactics requiring head over macro/micro" (e.g. blocking nuke at the silo with units) and "uncounterable game breaking mechanics which need to be fixed for the health of the game" (e.g. all the variations on sending stuff into space where it cannot be killed).
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To do this, ask yourself the question "if every player/team did this would the game become a joke?". If "yes", it probably needs to be removed.
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