1 |
Instead
of
removing
the
exploits.
.
.
that
you
consider
them
as
such
@4hundred
make
an
easy
counter
for
each
stuff.
|
1 |
Instead
of
removing
the
exploits.
.
.
that
you
consider
them
as
such
@4hundred
and
@CrazyEddie
make
an
easy
counter
for
each
stuff.
|
2 |
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2 |
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3 |
1. Newton Charon space skuttle? easy...just make a kinetic shield that repels units and never lets the enemy pass-thru. Also a newton pilon that projects Charon into the air costs between 6000-12000 metal...like a superweapon.
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3 |
1. Newton Charon space skuttle? easy...just make a kinetic shield that repels units and never lets the enemy pass-thru. Also a newton pilon that projects Charon into the air costs between 6000-12000 metal...like a superweapon.
|
4 |
2. Athena that kills your nuke in the base? Just a faraday and a lotus and it stops it from moving close to it
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4 |
2. Athena that kills your nuke in the base? Just a faraday and a lotus and it stops it from moving close to it
|
5 |
3. Newton space flea scout...easy counter is just making it yourself. It's easy to do that :).
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5 |
3. Newton space flea scout...easy counter is just making it yourself. It's easy to do that :).
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6 |
The idea is the fact that they are simplifying the game too much by removing features (#exploits from other's perspective) instead of making actually counters to them.
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6 |
The idea is the fact that they are simplifying the game too much by removing features (#exploits from other's perspective) instead of making actually counters to them.
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