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In this thread, I would like to discuss [u]commander module tweaks[/u] starting from [url=https://zero-k.info/Forum/Thread/28688][b]Zero-K v1.7.7.0[/b][/url], for sake of further refinement.
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In this thread, I would like to discuss [u]commander module tweaks[/u] starting from [url=https://zero-k.info/Forum/Thread/28688][b]Zero-K v1.7.7.0[/b][/url], for sake of further refinement.
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[img]https://i.imgur.com/lb2AjDF.jpg[/img]
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[img]https://i.imgur.com/lb2AjDF.jpg[/img]
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First, detailed rationale for changes [i]already made[/i]:
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First, detailed rationale for changes [i]already made[/i]:
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[quote]
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[quote]
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[u]1. Light particle beam:[/u]
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[u]1. Light particle beam:[/u]
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DPS - [b]165[/b] -> [b]180[/b]
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DPS - [b]165[/b] -> [b]180[/b]
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It already have lower range than starting beam laser (310 vs 330), and divides damage between 3 shoots per second, instead of being "continuous" laser beam - which means more damage gets "wasted" while finishing off damaged targets (most notable in case of its intended target - raiders).
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It already have lower range than starting beam laser (310 vs 330), and divides damage between 3 shoots per second, instead of being "continuous" laser beam - which means more damage gets "wasted" while finishing off damaged targets (most notable in case of its intended target - raiders).
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To give any incentive for paying to swap beam laser into this shorter range weapon, damage got minimally boosted.
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To give any incentive for paying to swap beam laser into this shorter range weapon, damage got minimally boosted.
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[u]2. Riot Cannon:[/u]
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[u]2. Riot Cannon:[/u]
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Range - [b]275[/b] -> [b]300[/b]
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Range - [b]275[/b] -> [b]300[/b]
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Reload - [b]2s[/b] -> [b]1.63s[/b]
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Reload - [b]2s[/b] -> [b]1.63s[/b]
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Reduced reload time and increased range to exactly match ripper's riot canon - now both weapons are exactly the same DPS and range (without module upgrades), their also match CEG exactly.
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Reduced reload time and increased range to exactly match ripper's riot canon - now both weapons are exactly the same DPS and range (without module upgrades), their also match CEG exactly.
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[b]Riot Cannon[/b] was filling same role as [b]Heavy Machine Gun[/b] - crowd control weapon with [i]AoE[/i]. Hoever, [b]Riot Cannon[/b] have lower range:
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[b]Riot Cannon[/b] was filling same role as [b]Heavy Machine Gun[/b] - crowd control weapon with [i]AoE[/i]. Hoever, [b]Riot Cannon[/b] have lower range:
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[b]275[/b] vs [b]285[/b]
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[b]275[/b] vs [b]285[/b]
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...and very high damage granulation - shooting once per 2 seconds - "wasting" much more potential on finishing damaged targets. Then, it had *much* lower [i]DPS[/i] than [b]HMG[/b] ([b]110[/b] vs [b]180[/b]), resulting in being strictly worse than [b]HMG[/b] in every aspect. On top of that, it is available only to Guardian Chassis (akin to heavy rockets), versus [b]HMG[/b] available to all except [b]Engineer[/b]. Last but not least, practical [i]AoE[/i] was *worse* than those of [b]HMG[/b], despite being theoretically bigger - [b]HMG[/b]'s bullet spread and fast fire rate (with every bullet having 2/3 of Riot Cannon's [i]AoE[/i]) increased practical [i]AoE[/i] of [b]HMG[/b] dramatically, leaving much to be desired for [b]Riot Cannon[/b].
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...and very high damage granulation - shooting once per 2 seconds - "wasting" much more potential on finishing damaged targets. Then, it had *much* lower [i]DPS[/i] than [b]HMG[/b] ([b]110[/b] vs [b]180[/b]), resulting in being strictly worse than [b]HMG[/b] in every aspect. On top of that, it is available only to Guardian Chassis (akin to heavy rockets), versus [b]HMG[/b] available to all except [b]Engineer[/b]. Last but not least, practical [i]AoE[/i] was *worse* than those of [b]HMG[/b], despite being theoretically bigger - [b]HMG[/b]'s bullet spread and fast fire rate (with every bullet having 2/3 of Riot Cannon's [i]AoE[/i]) increased practical [i]AoE[/i] of [b]HMG[/b] dramatically, leaving much to be desired for [b]Riot Cannon[/b].
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This change aims to make it weapon at least worth considering. Before, it had worse range and worse [i]DPS[/i] than even retired peashooter (+worse aspect of damage granulation), for which you had to pay for an "upgrade".
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This change aims to make it weapon at least worth considering. Before, it had worse range and worse [i]DPS[/i] than even retired peashooter (+worse aspect of damage granulation), for which you had to pay for an "upgrade".
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Now, it have minimally higher damage than [b]Heavy Rocket[/b], with less granulation (reload [b]2s[/b] vs [b]3s[/b]), and much lower range ([b]300[/b] vs [b]430[/b]), at same chassis restrictions ([b]Guardian[/b] only) and upgrade availabilities ([b]Napalm Warhead[/b]).
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Now, it have minimally higher damage than [b]Heavy Rocket[/b], with less granulation (reload [b]2s[/b] vs [b]3s[/b]), and much lower range ([b]300[/b] vs [b]430[/b]), at same chassis restrictions ([b]Guardian[/b] only) and upgrade availabilities ([b]Napalm Warhead[/b]).
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[u]3. Heavy Rocket:[/u]
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[u]3. Heavy Rocket:[/u]
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AoE - [b]75[/b] -> [b]96[/b]
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AoE - [b]75[/b] -> [b]96[/b]
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Made [i]AoE[/i] at least as big as single bullet from [b]Heavy Machine Gun[/b]...
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Made [i]AoE[/i] at least as big as single bullet from [b]Heavy Machine Gun[/b]...
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[u]4. Disruptor Ammo:[/u]
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[u]4. Disruptor Ammo:[/u]
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Heavy Machine gun with Disruptor Ammo:
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Heavy Machine gun with Disruptor Ammo:
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DPS - [b]90[/b] -> [b]135[/b]
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DPS - [b]90[/b] -> [b]135[/b]
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Shotgun with disruptor Ammo:
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Shotgun with disruptor Ammo:
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DPS - [b]96[/b] -> [b]144[/b]
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DPS - [b]96[/b] -> [b]144[/b]
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Unified direct damage reduction to [b]25%[/b].
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Unified direct damage reduction to [b]25%[/b].
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Previously, this particular upgrade was single worst deal in modules department, making weapons affected suddenly unable to kill weakest raiders ([b]Glaive[/b]) in one burst. Now, it isn't a strict downgrade, and might find some utility.
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Previously, this particular upgrade was single worst deal in modules department, making weapons affected suddenly unable to kill weakest raiders ([b]Glaive[/b]) in one burst. Now, it isn't a strict downgrade, and might find some utility.
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[u]5. Napalm Warhead:[/u]
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[u]5. Napalm Warhead:[/u]
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Riot with Napalm:
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Riot with Napalm:
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DPS - [b]86[/b] -> [b]100[/b]
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DPS - [b]86[/b] -> [b]100[/b]
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AoE - [b]144[/b] -> [b]170[/b]
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AoE - [b]144[/b] -> [b]170[/b]
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Heavy Rocket with Napalm:
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Heavy Rocket with Napalm:
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DPS - [b]180[/b] -> [b]135[/b]
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DPS - [b]180[/b] -> [b]135[/b]
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AoE - [b]128[/b] -> [b]144[/b]
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AoE - [b]128[/b] -> [b]144[/b]
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Cratering - [b]0[/b] - > [b]1[/b]
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Cratering - [b]0[/b] - > [b]1[/b]
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Unified direct damage reduction to [b]25[/b]% - previously, it was highest on the weakest weapons ([b]Riot Cannon[/b]), making it a strict downgrade. OTOH, on already very good [b]Heavy Rockets[/b], it was reducing direct damage by [b]0%[/b] (sic!).
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Unified direct damage reduction to [b]25[/b]% - previously, it was highest on the weakest weapons ([b]Riot Cannon[/b]), making it a strict downgrade. OTOH, on already very good [b]Heavy Rockets[/b], it was reducing direct damage by [b]0%[/b] (sic!).
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Unified [i]AoE[/i] gain. Added cratering to [b]Heavy Rocket[/b] with [b]Napalm Warhead[/b], due to that version having sensibly big [b]AoE[/b] ([b]128[/b] previously, now [b]144[/b]), and similar (and smaller) rockets on units doing cratering.[/quote]
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Unified [i]AoE[/i] gain. Added cratering to [b]Heavy Rocket[/b] with [b]Napalm Warhead[/b], due to that version having sensibly big [b]AoE[/b] ([b]128[/b] previously, now [b]144[/b]), and similar (and smaller) rockets on units doing cratering.[/quote]
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Changes [u]planned, but not implemented[/u] (yet) - It was decided, that they would require making rush-morph into lvl 4 (without taking modules) less viable, especially for [b]Recon Commander[/b]:
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Changes [u]planned, but not implemented[/u] (yet) - It was decided, that they would require making rush-morph into lvl 4 (without taking modules) less viable, especially for [b]Recon Commander[/b]:
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[quote]
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[quote]
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[u]Cluster Bomb:[/u]
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[u]Cluster Bomb:[/u]
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DPS - [b]80[/b] -> [b]120[/b]
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DPS - [b]80[/b] -> [b]120[/b]
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This weapon occupy lvl 4 weapon slot, and is restricted to [b]Guardian[/b] and [b]Recon[/b] chassis - in case of [b]Guardian[/b], it means, that this special weapon is direct replacement for "regular" weapon, yet it was literally [b]50%[/b] worse than peashooter, at [b]30 seconds[/b] reload time, totaling [b]80[/b] [i]DPS[/i] (and lack of accuracy), with rather regular range. Now, it matches peashooter's [i]DPS[/i], thus becomes minimally sensible to consider mounting it on [b]Guardian[/b]. Still won't rival Disruptor Bomb effectiveness on [b]Recon[/b], but at least might see some use.
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This weapon occupy lvl 4 weapon slot, and is restricted to [b]Guardian[/b] and [b]Recon[/b] chassis - in case of [b]Guardian[/b], it means, that this special weapon is direct replacement for "regular" weapon, yet it was literally [b]50%[/b] worse than peashooter, at [b]30 seconds[/b] reload time, totaling [b]80[/b] [i]DPS[/i] (and lack of accuracy), with rather regular range. Now, it matches peashooter's [i]DPS[/i], thus becomes minimally sensible to consider mounting it on [b]Guardian[/b]. Still won't rival Disruptor Bomb effectiveness on [b]Recon[/b], but at least might see some use.
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[u]Concussion Shell[/u]
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[u]Concussion Shell[/u]
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DPS - [b]30[/b] -> [b]40[/b]
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DPS - [b]30[/b] -> [b]40[/b]
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This weapon occupy lvl 4 weapon slot [b]Recon[/b] - at the same time, having respectable range of [b]450[/b] elmos and possibility of throwing some light units on direct hit. It pays for it by being lowest damage of all - at [b]30 DPS[/b], it was like Yeti, some heard about it, but no one can prove seeing in the wild.
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This weapon occupy lvl 4 weapon slot [b]Recon[/b] - at the same time, having respectable range of [b]450[/b] elmos and possibility of throwing some light units on direct hit. It pays for it by being lowest damage of all - at [b]30 DPS[/b], it was like Yeti, some heard about it, but no one can prove seeing in the wild.
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Now, it got a boost to still minimal [b]40 DPS[/b]. Still won't rival [b]Disruptor Bomb[/b] on [b]Recon[/b] by any means, but might find some utility for someone. Maybe.[/quote]
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Now, it got a boost to still minimal [b]40 DPS[/b]. Still won't rival [b]Disruptor Bomb[/b] on [b]Recon[/b] by any means, but might find some utility for someone. Maybe.[/quote]
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Observations and questions related to the changes welcome. I will try to explain everything that is not clear, too - feel free to ask.
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Observations and questions related to the changes welcome. I will try to explain everything that is not clear, too - feel free to ask.
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/CatLady
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/CatLady
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[img]https://i.imgur.com/aViiseb.jpg[/img]
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[img]https://i.imgur.com/aViiseb.jpg[/img]
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