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[quote]1. Newton Charon space skuttle? easy...just make a kinetic shield that repels units and never lets the enemy pass-thru.[/quote]
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[quote]1. Newton Charon space skuttle? easy...just make a kinetic shield that repels units and never lets the enemy pass-thru.[/quote]
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2 |
I expect this is far harder to implement sensibly than you think it is.
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I expect this is far harder to implement sensibly than you think it is.
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3 |
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3 |
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4 |
[quote]2. Athena that kills your nuke in the base? Just a faraday and a lotus and it stops it from moving close to it[/quote]
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[quote]2. Athena that kills your nuke in the base? Just a faraday and a lotus and it stops it from moving close to it[/quote]
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5 |
Of all the things on your list this is the one which can be reasonably countered with things already in the game.
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Of all the things on your list this is the one which can be reasonably countered with things already in the game.
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6 |
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7 |
Of
all
the
things
on
your
list,
[b]this
is
the
one
which
is
still
in
the
game
and
which
there
are
no
plans
to
remove[/b].
(
It
did
perhaps
get
a
little
trickier
to
execute
after
the
silo
animation
change,
since
it's
harder
to
predict
when
the
nuke
will
be
launched.
)
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7 |
Of
all
the
things
on
your
list,
[b]this
is
the
one
which
is
still
in
the
game
and
which
there
are
no
plans
to
remove[/b].
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8 |
[spoiler]It did perhaps get a little trickier to execute after the silo animation change, since it's harder to predict when the nuke will be launched.[/spoiler]
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8 |
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9 |
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9 |
Are you seeing the pattern yet?
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10 |
Are you seeing the pattern yet?
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10 |
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11 |
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11 |
[quote]3. Newton space flea scout...easy counter is just making it yourself. It's easy to do that :).[/quote]
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12 |
[quote]3. Newton space flea scout...easy counter is just making it yourself. It's easy to do that :).[/quote]
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12 |
Both players having maphacks falls under "would make the game a joke". A "counter" is something which makes the tactic impractical, not just copying the tactic yourself.
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13 |
Both players having maphacks falls under "would make the game a joke". A "counter" is something which makes the tactic impractical, not just copying the tactic yourself.
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