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@raaar
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@raaar
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This was actually quality feedback, thank you.
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This was actually quality feedback, thank you.
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The hellfire grenade was considered, but it is falling into the same boat as concussion/cluster bombs - it must be ensured first, that rushing to lvl 4 module-less just to take 2nd weapon/special weapon won't become a single sensible choice. Also, hellfire grenade biggest problem is not benefiting from weapon damage upgrades (as you pointed out), which is thing that should be tackled first, IMO.
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The hellfire grenade was considered, but it is falling into the same boat as concussion/cluster bombs - it must be ensured first, that rushing to lvl 4 module-less just to take 2nd weapon/special weapon won't become a single sensible choice. Also, hellfire grenade biggest problem is not benefiting from weapon damage upgrades (as you pointed out), which is thing that should be tackled first, IMO.
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As for the cluster/conc, the idea was to keep them very long reload (as they are) but increase damage - keeping them strictly in glass cannon role. Somehow effective (still IMO not as much as currently most used weapons) if used skillfully, but leaving you dead in the field when raiders swarm you.
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As for the cluster/conc, the idea was to keep them very long reload (as they are) but increase damage - keeping them strictly in glass cannon role. Somehow effective (still IMO not as much as currently most used weapons) if used skillfully, but leaving you dead in the field when raiders swarm you.
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I agree with you that even after becoming somehow more useful, the boosted weapons won't rival any of the established combos. I had to weak them up very conservatively - @GoogleFrog seems to be very afraid of Commander modules becoming viable alternative to investing same metal into units (for the fact that commanders are basically irreplaceable, amongst other reasons), so even getting current tweaks into game was "some ride", as to speak of ;)
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I agree with you that even after becoming somehow more useful, the boosted weapons won't rival any of the established combos. I had to weak them up very conservatively - @GoogleFrog seems to be very afraid of Commander modules becoming viable alternative to investing same metal into units (for the fact that commanders are basically irreplaceable, amongst other reasons), so even getting current tweaks into game was "some ride", as to speak of ;)
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@GoogleFrog
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@GoogleFrog
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I understand what alpha is. At the same time, I don't think it is that much relevant in case of slow, bulky unit like Guardian commander, which can not jump away (which either becomes even more slow with upgrades, or sacrifices tons of metaloenergy and hardware slots to achieve somehow better speed of movement).
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I understand what alpha is. At the same time, I don't think it is that much relevant in case of slow, bulky unit like Guardian commander, which can not jump away (which either becomes even more slow with upgrades, or sacrifices tons of metaloenergy and hardware slots to achieve somehow better speed of movement).
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If the "alpha is everything" line of thinking would be followed, then the cluster bomb/concussions shell should be used extensively - instead, they are not, even on a Recon commander that can utilize them somehow more effectively than other builds.
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If the "alpha is everything" line of thinking would be followed, then the cluster bomb/concussions shell should be used extensively - instead, they are not, even on a Recon commander that can utilize them somehow more effectively than other builds.
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Last but not least - we also need to take into account what kind of targets commander equipped with a riot cannon faces (raiders). in such case, the damage "wasted" on damage granulation vastly outperforms any hypothetical gain with attempting to kite with Guardian Commander (?!) for alpha strike. The fact that riot canon was barely used, and that riot-cannon wielding Ripper is generally considered to be a worst riot in game, seems to reinforce this point of view.
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Last but not least - we also need to take into account what kind of targets commander equipped with a riot cannon faces (raiders). in such case, the damage "wasted" on damage granulation vastly outperforms any hypothetical gain with attempting to kite with Guardian Commander (?!) for alpha strike. The fact that riot canon was barely used, and that riot-cannon wielding Ripper is generally considered to be a worst riot in game, seems to reinforce this point of view.
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---
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---
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Side
note
-
it
was
all
written
in
the
chat
transcript
you
posted.
If
the
aim
was
to
bring
sympathy
to
Fealthas,
it
failed
-
his
way
of
giving
feedback
deteriorated
into
pointless
insults
and
failure
to
present
counter
arguments,
rather
fast.
Any
"quality
feedback"
he
presented
there
was
answered
on
the
base
of
actual
merit,
and
of
course,
he
is
still
welcome
to
return
with
counter
arguments
(
as
long
as
it
is
kept
at
least
"basic
civil")
.
Judging
chances
after
actually
trying
them
(
which
was
not
the
Fealthas
case)
would
help,
too,
even
if
not
strictly
necessary
requirement
for
a
civil
discussion.
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18 |
Side
note
-
it
was
all
written
in
the
chat
transcript
you
posted.
If
the
aim
was
to
bring
sympathy
to
Fealthas,
it
failed
-
his
way
of
giving
feedback
deteriorated
into
pointless
insults
and
failure
to
present
counter
arguments,
rather
fast.
|
|
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\n
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Any "quality feedback" he presented there was answered on the base of actual merit, and of course, he is still welcome to return with counter arguments (as long as it is kept at least "basic civil"). Judging chances after actually trying them (which was not the Fealthas case) would help, too, even if not strictly necessary requirement for a civil discussion.
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\n
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---
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---
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[img]https://i.imgur.com/aViiseb.jpg[/img]
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[img]https://i.imgur.com/aViiseb.jpg[/img]
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