1 |
Thank you @GoogleFrog for your answers. I would like to mention something about what you said here:
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1 |
Thank you @GoogleFrog for your answers. I would like to mention something about what you said here:
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2 |
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2 |
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3 |
"I really don't know what to say about the area shields. They recharged 20% faster 8 years ago but that is about it. Shields still seem to be very powerful today."
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3 |
"I really don't know what to say about the area shields. They recharged 20% faster 8 years ago but that is about it. Shields still seem to be very powerful today."
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4 |
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4 |
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5 |
Stationary
shields
no
longer
regenerate
so
well.
I
remember
that
making
30000-40000
m
in
shields
could
have
easily
stopped
the
superweapon.
I
will
try
to
find
some
old
age
games
of
mine
on
sandcastles
2
where
I
was
countering
2
starlights
at
the
same
time
using
only
shields.
Now
if
you
make
60000
they
don't
have
a
chance
to
counter
the
starlight.
I
think
that
buffing
stationary
shields
(
and
avoid
the
mobile
ones)
will
make
bertha
useless
against
it.
Another
way
to
make
shields
stronger
is
to
make
them
self
sufficient
so
they
won't
depend
on
other
shields
to
recharge,
meaning
they
won't
connect
to
each
other
to
charge
up.
|
5 |
Stationary
shields
no
longer
regenerate
so
well.
I
remember
that
making
30000-40000
m
in
shields
could
have
easily
stopped
the
superweapon.
I
will
try
to
find
some
old
age
games
of
mine
on
sandcastles
2
where
I
was
countering
2
starlights
at
the
same
time
using
only
shields.
|
|
|
6 |
Now if you make 60000 they don't have a chance to counter the starlight. I think that buffing stationary shields (and avoid the mobile ones) will make bertha useless against it.
|
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7 |
Another way to make shields stronger is to make them self sufficient so they won't depend on other shields to recharge, meaning they won't connect to each other to charge up.
|
6 |
This way when you cluster unconnected shields they will stand as one as Spartans do and no easy bertha bomb can pass thru. When one shield is low the other one will take its place in protecting and the weaker one has a chance of recharging. A simple button to make shields connect/disconnect will solve the Bertha problem from my opinion.
|
8 |
This way when you cluster unconnected shields they will stand as one as Spartans do and no easy bertha bomb can pass thru. When one shield is low the other one will take its place in protecting and the weaker one has a chance of recharging. A simple button to make shields connect/disconnect will solve the Bertha problem from my opinion.
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7 |
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9 |
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|
8 |
Now let's talk about "Launch a Charon with a Skuttle high into the sky and drop it on a building"
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10 |
Now let's talk about "Launch a Charon with a Skuttle high into the sky and drop it on a building"
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9 |
Ways
to
bring
this
back.
.
.
and
make
it
feasible,
just
create
a
new
type
of
shield
that
stops
enemy
units
that
want
to
pass
thru
it.
|
11 |
Ways
to
bring
this
back.
.
.
and
make
it
feasible,
just
create
a
new
type
of
shield
with
small
aoe
that
stops
enemy
units
who
want
to
pass
thru
it.
In
other
words,
they
block
all
units
but
can't
block
the
enemy
fire.
|
10 |
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|
12 |
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11 |
About the Newton problems, I mention that they are weaker @GoogleFrog...remember that I am the most experienced user in this game when it comes to newtons. I exploited them to the very edge of Zero-K gaming and I even have some exploits regarding specific units that I will show in a few games soon so they can be nerfed.
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13 |
About the Newton problems, I mention that they are weaker @GoogleFrog...remember that I am the most experienced user in this game when it comes to newtons. I exploited them to the very edge of Zero-K gaming and I even have some exploits regarding specific units that I will show in a few games soon so they can be nerfed.
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12 |
I can clearly tell you that they don't seem to project the units so well up into the air as they should. It requires 2 newtons now to do the job of one and I don't think that these changes are related to the impulse increase/decrease they have. I think it's related to the mass of the units. Did you guys increase or change the mass of zero k units ?
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14 |
I can clearly tell you that they don't seem to project the units so well up into the air as they should. It requires 2 newtons now to do the job of one and I don't think that these changes are related to the impulse increase/decrease they have. I think it's related to the mass of the units. Did you guys increase or change the mass of zero k units ?
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