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Bertha Range

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Date Editor Before After
7/31/2019 5:21:50 PMROrankForever before revert after revert
7/31/2019 5:19:56 PMROrankForever before revert after revert
Before After
1 Thank you @GoogleFrog for your answers. I would like to mention something about what you said here: 1 Thank you @GoogleFrog for your answers. I would like to mention something about what you said here:
2 \n 2 \n
3 "I really don't know what to say about the area shields. They recharged 20% faster 8 years ago but that is about it. Shields still seem to be very powerful today." 3 "I really don't know what to say about the area shields. They recharged 20% faster 8 years ago but that is about it. Shields still seem to be very powerful today."
4 \n 4 \n
5 Stationary shields no longer regenerate so well. I remember that making 30000-40000 m in shields could have easily stopped the superweapon. I will try to find some old age games of mine on sandcastles 2 where I was countering 2 starlights at the same time using only shields. Now if you make 60000 they don't have a chance to counter the starlight. I think that buffing stationary shields ( and avoid the mobile ones) will make bertha useless against it. Another way to make shields stronger is to make them self sufficient so they won't depend on other shields to recharge, meaning they won't connect to each other to charge up. 5 Stationary shields no longer regenerate so well. I remember that making 30000-40000 m in shields could have easily stopped the superweapon. I will try to find some old age games of mine on sandcastles 2 where I was countering 2 starlights at the same time using only shields.
6 Now if you make 60000 they don't have a chance to counter the starlight. I think that buffing stationary shields (and avoid the mobile ones) will make bertha useless against it.
7 Another way to make shields stronger is to make them self sufficient so they won't depend on other shields to recharge, meaning they won't connect to each other to charge up.
6 This way when you cluster unconnected shields they will stand as one as Spartans do and no easy bertha bomb can pass thru. When one shield is low the other one will take its place in protecting and the weaker one has a chance of recharging. A simple button to make shields connect/disconnect will solve the Bertha problem from my opinion. 8 This way when you cluster unconnected shields they will stand as one as Spartans do and no easy bertha bomb can pass thru. When one shield is low the other one will take its place in protecting and the weaker one has a chance of recharging. A simple button to make shields connect/disconnect will solve the Bertha problem from my opinion.
7 \n 9 \n
8 Now let's talk about "Launch a Charon with a Skuttle high into the sky and drop it on a building" 10 Now let's talk about "Launch a Charon with a Skuttle high into the sky and drop it on a building"
9 Ways to bring this back. . . and make it feasible, just create a new type of shield that stops enemy units that want to pass thru it. 11 Ways to bring this back. . . and make it feasible, just create a new type of shield with small aoe that stops enemy units who want to pass thru it. In other words, they block all units but can't block the enemy fire.
10 \n 12 \n
11 About the Newton problems, I mention that they are weaker @GoogleFrog...remember that I am the most experienced user in this game when it comes to newtons. I exploited them to the very edge of Zero-K gaming and I even have some exploits regarding specific units that I will show in a few games soon so they can be nerfed. 13 About the Newton problems, I mention that they are weaker @GoogleFrog...remember that I am the most experienced user in this game when it comes to newtons. I exploited them to the very edge of Zero-K gaming and I even have some exploits regarding specific units that I will show in a few games soon so they can be nerfed.
12 I can clearly tell you that they don't seem to project the units so well up into the air as they should. It requires 2 newtons now to do the job of one and I don't think that these changes are related to the impulse increase/decrease they have. I think it's related to the mass of the units. Did you guys increase or change the mass of zero k units ? 14 I can clearly tell you that they don't seem to project the units so well up into the air as they should. It requires 2 newtons now to do the job of one and I don't think that these changes are related to the impulse increase/decrease they have. I think it's related to the mass of the units. Did you guys increase or change the mass of zero k units ?