1 |
@GoogleFrog...
|
1 |
@GoogleFrog...
|
2 |
Regarding the counter that we are discussing. It's the same principle that we have with all counters in Zero-K. You want to kill detriment...2 Dezintegrators and it kills it. Do you want to counter Morphed commander? just a fusion and some spies. Do you want to counter big superweapons that are constructed far away without reach? You make the Charon Space Launcher with Skutle. Do you want to counter nuke? Just make a 3000 protector. All the counters mentioned have 60-80% less metal investment than the tactic itself.
|
2 |
Regarding the counter that we are discussing. It's the same principle that we have with all counters in Zero-K. You want to kill detriment...2 Dezintegrators and it kills it. Do you want to counter Morphed commander? just a fusion and some spies. Do you want to counter big superweapons that are constructed far away without reach? You make the Charon Space Launcher with Skutle. Do you want to counter nuke? Just make a 3000 protector. All the counters mentioned have 60-80% less metal investment than the tactic itself.
|
3 |
\n
|
3 |
\n
|
4 |
It all comes down to when you make it and when do you apply it. If you make the counters to late you lose. So the Charon Space launcher should have a counter that follows the same principles as all previously mentioned.
|
4 |
It all comes down to when you make it and when do you apply it. If you make the counters to late you lose. So the Charon Space launcher should have a counter that follows the same principles as all previously mentioned.
|
5 |
\n
|
5 |
\n
|
6 |
"I also only ever remember seeing a Charon Launcher that went so high that AA could not reach it"
|
6 |
"I also only ever remember seeing a Charon Launcher that went so high that AA could not reach it"
|
7 |
To answer this I will tell you that the AA didn't have cylindrical hight range. It only had a round ball shape range against planes. After that, you changed the anti-air and made it have a cylindrical shape (at least Artemis and Chainsaw have it, don't know about the others). So this is why the Charon Space launcher now requires decoys from screening the transporter who has the payload.
|
7 |
To answer this I will tell you that the AA didn't have cylindrical hight range. It only had a round ball shape range against planes. After that, you changed the anti-air and made it have a cylindrical shape (at least Artemis and Chainsaw have it, don't know about the others). So this is why the Charon Space launcher now requires decoys from screening the transporter who has the payload.
|
8 |
\n
|
8 |
\n
|
9 |
The things that you changed in making newton useless against Charons was implemented in the Charon itself. Don't remember exactly what it was but right now you have broken another unit while making them. Krow, for example, can be extremely powerful in a 30 metal income map (per player) if you know how to use it with newtons. I will not show you this tactic since you never insisted on but @Manu12 can agree it's extremely OP in comparison to Charon Space Launcher. I will exploit it in some games soon don't worry about it :D.
|
9 |
The things that you changed in making newton useless against Charons was implemented in the Charon itself. Don't remember exactly what it was but right now you have broken another unit while making them. Krow, for example, can be extremely powerful in a 30 metal income map (per player) if you know how to use it with newtons. I will not show you this tactic since you never insisted on but @Manu12 can agree it's extremely OP in comparison to Charon Space Launcher. I will exploit it in some games soon don't worry about it :D.
|
10 |
\n
|
10 |
\n
|
11 |
Now to answer your questions:
|
11 |
Now to answer your questions:
|
12 |
1. "If the counters are cheap enough, then why would making a Charon Launcher ever be a good idea?"
|
12 |
1. "If the counters are cheap enough, then why would making a Charon Launcher ever be a good idea?"
|
13 |
All counters in this game are cheap if they are not supported by something else :). You are always afraid when playing a big map to be nuked and that's why you waste 1000 on scouts... just to make 1-2 protectors.
|
13 |
All counters in this game are cheap if they are not supported by something else :). You are always afraid when playing a big map to be nuked and that's why you waste 1000 on scouts... just to make 1-2 protectors.
|
14 |
\n
|
14 |
\n
|
15 |
2. "If the counters are specific to Charon Launcher, then producing the counter in any other situation is a noob trap."
|
15 |
2. "If the counters are specific to Charon Launcher, then producing the counter in any other situation is a noob trap."
|
16 |
Already discussed...you can make a newton wave projector that detects invisible units and when enemies are in certain range it will explode a newton bomb blasting enemies away without giving them damage :). It will also help in detecting the well used Cornea (mobile/stationary)
|
16 |
Already discussed...you can make a newton wave projector that detects invisible units and when enemies are in certain range it will explode a newton bomb blasting enemies away without giving them damage :). It will also help in detecting the well used Cornea (mobile/stationary)
|
17 |
\n
|
17 |
\n
|
18 |
3. "If the counters have powerful other uses, then won't they warp the entire rest of the game?"
|
18 |
3. "If the counters have powerful other uses, then won't they warp the entire rest of the game?"
|
19 |
You will need some kind of invisible detection system...no matter what. Fleas are easily killed by some lotus spam and besides that how can you handle the scorpions that backstab or other units using mobile Cornea?
|
19 |
You will need some kind of invisible detection system...no matter what. Fleas are easily killed by some lotus spam and besides that how can you handle the scorpions that backstab or other units using mobile Cornea?
|
20 |
\n
|
20 |
\n
|
21 |
4. "If the counters are good against orbital units, then won't the already 'balanced' Jack and Pyro launchers become obsolete?"
|
21 |
4. "If the counters are good against orbital units, then won't the already 'balanced' Jack and Pyro launchers become obsolete?"
|
22 |
The
counter
will
be
good
against
orbital
stuff
getting
close
to
that
specific
AOE
of
Newton
Wave
projector
:)
.
|
22 |
The
counter
will
be
good
against
orbital
stuff
getting
close
to
that
specific
AOE
of
Newton
Wave
projector
:)
.
Giving
it
a
reload
time
will
make
it
useless
against
raids
of
flying
Pyro/Jacks.
|
23 |
\n
|
23 |
\n
|
24 |
\n
|
24 |
\n
|
25 |
\n
|
25 |
\n
|