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Zero-K v1.7.7.0 - Commander modules tweaks (discussion)

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Date Editor Before After
8/3/2019 8:32:37 PMPLrankCatLady before revert after revert
8/3/2019 8:32:13 PMPLrankCatLady before revert after revert
8/3/2019 8:31:43 PMPLrankCatLady before revert after revert
8/3/2019 8:30:34 PMPLrankCatLady before revert after revert
Before After
1 Whats currently cooking re Commander's Modules Tweaks: 1 Whats currently cooking re Commander's Modules Tweaks:
2 https://github.com/ZeroK-RTS/Zero-K/pull/3682 2 https://github.com/ZeroK-RTS/Zero-K/pull/3682
3 \n 3 \n
4 [quote][u]1. Light Particle Beam with Disruptor Ammo and Heavy Particle Beam with Disruptor Ammo:[/u] 4 [quote][u]1. Light Particle Beam with Disruptor Ammo and Heavy Particle Beam with Disruptor Ammo:[/u]
5 Unified damage reduction to [b]-25%[/b], like other weapons using [b]Disruptor Ammo[/b] module (omitted last time due to accident). 5 Unified damage reduction to [b]-25%[/b], like other weapons using [b]Disruptor Ammo[/b] module (omitted last time due to accident).
6 \n 6 \n
7 [b]Light Particle Beam[/b] with [b]Disruptor Ammo[/b] is now same weapon with damage reduced and slow added, instead of becoming vastly different weapon (before, reload time went from [b]0.33[/b] second to [b]2[/b] seconds, and damage was rising accordingly. Weapon was also looking very differently, more akin to Moderator's weapon, but with vastly different characteristics). 7 [b]Light Particle Beam[/b] with [b]Disruptor Ammo[/b] is now same weapon with damage reduced and slow added, instead of becoming vastly different weapon (before, reload time went from [b]0.33[/b] second to [b]2[/b] seconds, and damage was rising accordingly. Weapon was also looking very differently, more akin to Moderator's weapon, but with vastly different characteristics).
8 \n 8 \n
9 [u]2. Unified Light Particle Beam to become same as Redback's weapon...[/u] 9 [u]2. Unified Light Particle Beam to become same as Redback's weapon...[/u]
10 ...for consistency (akin to [b]Riot Cannon[/b] being same as Ripper's weapon). As a result: 10 ...for consistency (akin to [b]Riot Cannon[/b] being same as Ripper's weapon). As a result:
11 DPS - [b]180[/b] -> [b]210[/b] 11 DPS - [b]180[/b] -> [b]210[/b]
12 Range - [b]310[/b] -> [b]300[/b] 12 Range - [b]310[/b] -> [b]300[/b]
13 \n 13 \n
14 It is worth to note that this change - apart from consistency - follows Quant's law. [b]LPB[/b]'s strengths and weaknesses are boosted vs Beam Laser (damage is boosted further, but range is reduced even more).[/quote] 14 It is worth to note that this change - apart from consistency - follows Quant's law. [b]LPB[/b]'s strengths and weaknesses are boosted vs Beam Laser (damage is boosted further, but range is reduced even more).[/quote]
15 \n
16 ---
17 [img]https://i.imgur.com/aViiseb.jpg[/img]