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Zero-K v1.7.7.0 - Commander modules tweaks (discussion)

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Date Editor Before After
8/4/2019 1:37:02 AMPTrankraaar before revert after revert
Before After
1 With beamlaser having 330 range and the lpb with 210 dps, the beam laser is no longer equivalent: it's not worth sacrificing 30% dps to get 10% more range unless it's trying to fill some niche. 15% more range seems like would be a more balanced tradeoff. 1 With beamlaser having 330 range and the lpb with 210 dps, the beam laser is no longer equivalent: it's not worth sacrificing 30% dps to get 10% more range unless it's trying to fill some niche or the ranges are relatively long. 15% more range seems like would be a more balanced tradeoff.
2 \n 2 \n
3 I think the beam laser had 350 some patches ago before being made the basic weapon (there's no longer the 50 M cost involved). 3 I think the beam laser had 350 some patches ago before being made the basic weapon (there's no longer the 50 M cost involved).
4 \n 4 \n
5 I'm not sure if it got nerfed to prevent it from scratching ronins with 3 range upgrades, or devs didn't really think about it. 5 I'm not sure if it got nerfed to prevent it from scratching ronins with 3 range upgrades, or devs didn't really think about it.
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7 btw missile launcher could use a small buff : the engineer commander's heavy particle beam has 95% as much range and deals 250+ dps compared to just 160dps from 2x missile launchers. 7 btw missile launcher could use a small buff : the engineer commander's heavy particle beam has 95% as much range and deals 250+ dps compared to just 160dps from 2x missile launchers.
8 \n 8 \n
9 It's also worth thinking about roles : should some chassis have access to relatively better weapons to trade for the fact that they're worse on other aspects (base hp, mobility,etc.). As some weapons are shared, I think they should be equivalent. 9 It's also worth thinking about roles : should some chassis have access to relatively better weapons to trade for the fact that they're worse on other aspects (base hp, mobility,etc.). As some weapons are shared, I think they should be equivalent.
10 \n 10 \n
11 It would also be interesting to improve the upgrades. At the moment it's generally better to get HP and range relative to speed or damage, although speed is very important for expensive builds. 11 It would also be interesting to improve the upgrades. At the moment it's generally better to get HP and range relative to speed or damage, although speed is very important for expensive builds.