1 |
@GoogleFrog yes it works, but it isn't reflected in the unit information.
|
1 |
@GoogleFrog yes it works, but it isn't reflected in the unit information.
|
2 |
\n
|
2 |
\n
|
3 |
{{{[team0]
|
3 |
{{{[team0]
|
4 |
{
|
4 |
{
|
5 |
rgbcolor=0.976471 1 0;
|
5 |
rgbcolor=0.976471 1 0;
|
6 |
allyteam=1;
|
6 |
allyteam=1;
|
7 |
startposx=1864;
|
7 |
startposx=1864;
|
8 |
side=Robots;
|
8 |
side=Robots;
|
9 |
startposz=2535;
|
9 |
startposz=2535;
|
10 |
teamleader=2;
|
10 |
teamleader=2;
|
11 |
handicap=50;
|
11 |
handicap=50;
|
12 |
}
|
12 |
}
|
13 |
}}}
|
13 |
}}}
|
14 |
\n
|
14 |
\n
|
15 |
A
handicap
of
50%
seems
to
indicate
a
+100%
resource
boost
for
some
reason.
Except
for
this
factor
two,
the
handicaps
also
worked
for
other
teams
with
different
values.
I
didn't
try
how
it
interacts
with
team
economy.
|
15 |
A
handicap
of
50%
seems
to
indicate
a
+100%
resource
boost
for
some
reason.
Except
for
this
factor
two,
the
handicaps
also
worked
for
other
teams
with
different
values.
I
didn't
try
how
it
interacts
with
allyteam
economy.
|
16 |
\n
|
16 |
\n
|
17 |
https://i.imgur.com/gwG6UZI.jpg
|
17 |
https://i.imgur.com/gwG6UZI.jpg
|