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zero-k train units and factory

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Date Editor Before After
9/17/2019 3:12:10 PMEErankAdminAnarchid before revert after revert
9/17/2019 2:49:34 PMEErankAdminAnarchid before revert after revert
9/17/2019 2:49:25 PMEErankAdminAnarchid before revert after revert
9/17/2019 2:48:11 PMEErankAdminAnarchid before revert after revert
Before After
1 There's nothing wrong with tunnels, but you can't meaningfully do them without trains because all ZK surface units move on a plane that is deformed along the vertical axis. This means this plane cannot have holes, so units cannot navigate through those holes. 1 There's nothing wrong with tunnels, but you can't meaningfully do them without trains because all ZK surface units move on a plane that is deformed along the vertical axis. This means this plane cannot have holes, so units cannot navigate through those holes.
2 \n 2 \n
3 Trains that move on [i]tracks[/i] can completely ignore things that are not tracks, so you could build (with voidground, code, and some meshwork) a line of tracks that goes through a mountain. 3 Trains that move on [i]tracks[/i] can completely ignore things that are not tracks, so you could build (with voidground, code, and some meshwork) a line of tracks that goes through a mountain.
4 \n 4 \n
5 Or through the air, like on the concept rendering above, making them another thing impossible for now, bridges. 5 Or through the air, like on the concept rendering above, making these air-suspended tracks another thing impossible for now, bridges.
6 \n 6 \n
7 I very much dislike you implying there's anything wrong with tunnels. Why so much hate? 7 I very much dislike you implying there's anything wrong with tunnels. Why so much hate?