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Lobsterhood 1.0

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Date Editor Before After
9/28/2019 12:15:52 AMPLrankZenfur before revert after revert
9/28/2019 12:15:26 AMPLrankZenfur before revert after revert
Before After
1 As much as I'd love to see it happen, I think that Zero-K will remain as a low popular game for the following reasons: 1 As much as I'd love to see it happen, I think that Zero-K will remain as a low popular game for the following reasons:
2 \n 2 \n
3 fixable: 3 fixable:
4 - graphics, visuals, sound - acceptable for indie, not acceptable for popular game 4 - graphics, visuals, sound - acceptable for indie, not acceptable for popular game
5 - free to play = microtransactions inside filter 5 - free to play = microtransactions inside filter
6 - poor servers condition not suitable for higher player loads running on windows laptops in Licho's fridge - there are some very confusing workarounds in place to keep things running like not showing the player list/players inside the rooms. The general player list and room insides is not a scalable solution anyways and would need to be rethinked. 6 - poor servers condition not suitable for higher player loads running on windows laptops in Licho's fridge - there are some very confusing workarounds in place to keep things running like not showing the player list/players inside the rooms. The general player list and room insides is not a scalable solution anyways and would need to be rethinked.
7 \n 7 \n
8 not easily fixable: 8 not easily fixable:
9 - RTS genre is not popular and many prefer alternatives as RTS games require lots of skills to get good at, are deep in strategy and are demanding (time, dexterity etc.) 9 - RTS genre is not popular and many prefer alternatives as RTS games require lots of skills to get good at, are deep in strategy and are demanding (time, dexterity etc.)
10 - optimization, antique Spring engine with its single-core performance. My colleagues liked the game but didn't have PCs strong enough to play it online - in lobster pots and gave up on it. One would think that antique game would require antique requirements to run. 10 - optimization, antique Spring engine with its single-core performance. My colleagues liked the game but didn't have PCs strong enough to play it online - in lobster pots and gave up on it. One would think that antique game would require antique requirements to run.
11 - open source games do not have the money to pay for necessary things like artists work or story writers for campaigns or marketing to kickstart the multiplayer matchmaker with player base. While there were initiatives to make open-source story (see "Worm" novel, or "Doki doki literature club" [not sure with this one] for example) - these are rarely successful. 11 - open source games do not have the money to pay for necessary things like artists work or story writers for campaigns or marketing to kickstart the multiplayer matchmaker with player base. While there were initiatives to make open-source story (see "Worm" novel, or "Doki doki literature club" [not sure with this one] for example) - these are rarely successful.
12 \n 12 \n
13 I have one more issue with Z-k - while when you're inside the game it feels great to spectate, when looking from other perspective I feel that everything that happens is very sluggish/unimpressive in comparison to say Starcraft 2, so it's not a good "sport" to promote watching at twitch. The fact that to play optimal you often have to max zoom-out and play with icons does not help with that. 13 I have one more issue with Z-k - while when you're inside the game it feels great to spectate, but when looking from other perspective I feel that everything that happens is very sluggish/unimpressive in comparison to say Starcraft 2, so it's not a good "sport" to promote watching at twitch. The fact that to play optimal you often have to max zoom-out and play with icons does not help with that.