1 |
If a game goes long and unit density increases, longer-range options inherently become better. This is a 50 minute long 3v3. I don't think artillery spam coming into play at *some* stage in this game is inherently bad.
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1 |
If a game goes long and unit density increases, longer-range options inherently become better. This is a 50 minute long 3v3. I don't think artillery spam coming into play at *some* stage in this game is inherently bad.
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2 |
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2 |
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3 |
That being said the Emissary spam does feel pretty oppressive.
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3 |
That being said the Emissary spam does feel pretty oppressive.
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4 |
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4 |
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5 |
Faraday
is
effective
in
protecting
high-value
targets
like
Antinuke/Singu
from
bombers
but
I
don't
think
its
existence
as
a
unit
makes
bombers
significantly
less
viable.
One
could
debate
its
effectiveness
against
land
units
but
I
don't
think
it
was
used
*that*
much
in
that
capacity
this
game.
|
5 |
Faraday
is
effective
in
protecting
high-value
targets
like
Antinuke/Singu
from
bombers
but
I
don't
think
its
existence
as
a
unit
makes
bombers
significantly
less
viable
in
general.
One
could
debate
its
effectiveness
against
land
units
but
I
don't
think
it
was
used
*that*
much
in
that
capacity
this
game.
|