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B782508 6 on Rogues River v1.2 (Multiplayer)

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Date Editor Before After
10/16/2019 2:26:45 AMAUrankAdminAquanim before revert after revert
10/16/2019 2:10:34 AMAUrankAdminAquanim before revert after revert
10/16/2019 2:09:14 AMAUrankAdminAquanim before revert after revert
10/16/2019 2:08:51 AMAUrankAdminAquanim before revert after revert
10/16/2019 2:06:10 AMAUrankAdminAquanim before revert after revert
Before After
1 If a game goes long and unit density increases, longer-range options inherently become better. This is a 50 minute long 3v3. I don't think artillery spam coming into play at *some* stage in this game is inherently bad. 1 If a game goes long and unit density increases, longer-range options inherently become better. This is a 50 minute long 3v3. I don't think artillery spam coming into play at *some* stage in this game is inherently bad.
2 \n 2 \n
3 That being said the Emissary spam does feel pretty oppressive. 3 That being said the Emissary spam does feel pretty oppressive.
4 \n 4 \n
5 Faraday is effective in protecting high-value targets like Antinuke/Singu from bombers but I don't think its existence as a unit makes bombers significantly less viable. One could debate its effectiveness against land units but I don't think it was used *that* much in that capacity this game. 5 Faraday is effective in protecting high-value targets like Antinuke/Singu from bombers but I don't think its existence as a unit makes bombers significantly less viable in general. One could debate its effectiveness against land units but I don't think it was used *that* much in that capacity this game.