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Petition to change metal share in uneven teams

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Date Editor Before After
10/17/2019 1:37:10 AMUSrankaeonios before revert after revert
Before After
1 [q]What i don´t understand is that it is possible to morph them basically indefinitely until you run out of modules. they suck for cost then AND WHY IS THIS OPTION IN THE GAME?[/q] 1 [q]What i don´t understand is that it is possible to morph them basically indefinitely until you run out of modules. they suck for cost then AND WHY IS THIS OPTION IN THE GAME?[/q]
2 Yeah I complained about that 2 years ago when they were developing it. They nerfed coms to death and then turned them into the ultimate noob trap with infinite levels. Coms got nerfed even more since then with changed to weapons modules too. 2 Yeah I complained about that 2 years ago when they were developing it. They nerfed coms to death and then turned them into the ultimate noob trap with infinite levels. Coms got nerfed even more since then with changes to weapons modules too.
3 \n 3 \n
4 My opinion is basically that I don't like coms, but if you're going to have them and have them be customizable then they ought to at least be able to do something cool/unique to justify their existence. Instead any time a com does something interesting and viable they remove it or nerf it to make it useless. It just makes coms generic and crappy. Character building is a whole other skill set that's interesting in its own right even if it's orthogonal to RTS, and dynacoms robbed us of that. 4 My opinion is basically that I don't like coms, but if you're going to have them and have them be customizable then they ought to at least be able to do something cool/unique to justify their existence. Instead any time a com does something interesting and viable they remove it or nerf it to make it useless. It just makes coms generic and crappy. Character building is a whole other skill set that's interesting in its own right even if it's orthogonal to RTS, and dynacoms robbed us of that.
5 \n 5 \n
6 [q]having something to expand that not dies to the first few raiders is quite a thing and they are still vulnerable to the second or third raider-wave. I can also live with the flipside of not being able to raid in team-games.[/q] 6 [q]having something to expand that not dies to the first few raiders is quite a thing and they are still vulnerable to the second or third raider-wave. I can also live with the flipside of not being able to raid in team-games.[/q]
7 That might be less of an issue if you removed fac plops so you no longer have instant raiders. Admittedly that might lead to a pathological case in the other direction where you can expand, or even naked expand, completely unimpeded. Like, forget facs just have your workers take half the map and porc up before the enemy can get their fac down. Impossible to say how that would balance out without testing though. 7 That might be less of an issue if you removed fac plops so you no longer have instant raiders. Admittedly that might lead to a pathological case in the other direction where you can expand, or even naked expand, completely unimpeded. Like, forget facs just have your workers take half the map and porc up before the enemy can get their fac down. Impossible to say how that would balance out without testing though.
8 \n 8 \n
9 I mean starcraft does it that way, but SC's economy is so different from TA/ZK that it's not directly comparable. The early game in SC also sucked, but I think that was more due to general design and balance issues. 9 I mean starcraft does it that way, but SC's economy is so different from TA/ZK that it's not directly comparable. The early game in SC also sucked, but I think that was more due to general design and balance issues.
10 \n 10 \n
11 [u]Back to the actual topic here[/u], this isn't the first time this issue has come up. A related issue is that, when balancing uneven teams the balancer seems to think that the side with more players should get more lower rated players (ie bigger team = stronger), when in reality that means that lower rated players get a bigger chunk of the team's income. I've seen some recent games where more than half of a team ended up being made up of storage spammers, leaving the competent players completely unable to do anything. The smaller team got all the reasonably competent players and won by default. 11 [u]Back to the actual topic here[/u], this isn't the first time this issue has come up. A related issue is that, when balancing uneven teams the balancer seems to think that the side with more players should get more lower rated players (ie bigger team = stronger), when in reality that means that lower rated players get a bigger chunk of the team's income. I've seen some recent games where more than half of a team ended up being made up of storage spammers, leaving the competent players completely unable to do anything. The smaller team got all the reasonably competent players and won by default.
12 \n 12 \n
13 For example @B782696 13 For example @B782696
14 \n 14 \n
15 Apparently this wasn't an isolated incident, either. 15 Apparently this wasn't an isolated incident, either.