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Amph-mirror

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Date Editor Before After
10/19/2019 10:59:39 AMFIranksprang before revert after revert
Before After
1 I forgot before, but Kraken was an amph unit implemented by Rymarq that was close to existing, which was a skirmisher when underwater and artillery when on land. 1 I forgot before, but Kraken was an amph unit implemented by Rymarq that was close to existing, which was a skirmisher when underwater and artillery when on land.
2 \n 2 \n
3 I don't remember why it was removed, but the design is pretty nice. It uses the same grenades underwater and on land. In water they're like non-homing torpedoes, and on land they work like an artillery cannon. 3 I don't remember why it was removed, but the design is pretty nice. It uses the same grenades underwater and on land. In water they're like non-homing torpedoes, and on land they work like an artillery cannon.
4 \n 4 \n
5 The unit wouldn't need to be great at either being an underwater skirm or artillery. Being able to outrange Scallop at sea and outrange Stinger on land would be good enough for now. 5 The unit wouldn't need to be great at either being an underwater skirm or artillery. Being able to outrange Scallop at sea and outrange Stinger on land would be good enough for now.
6 \n 6 \n
7 Rymarq's original design was quite a bit more powerful than the simple requirements I set above. Looking at the stats it used to have, its range could be nerfed underwater from 440 to somewhere above 230 which is Scallop's range underwater. I'd also prefer its weapon to be high trajectory on land so it's clearly an anti-structure artillery unit. 7 Rymarq's original design was quite a bit more powerful than the simple requirements I set above. Looking at the stats it used to have, its range could be nerfed underwater from 440 to somewhere above 230 which is Scallop's range underwater. I'd also prefer its weapon to be high trajectory on land so it's clearly an anti-structure artillery unit.
8 \n 8 \n
9 I guess the model is the biggest issue, since it ended up being used for Lobster, and also the guns look a bit silly when firing high trajectory. 9 I guess the model is the biggest issue, since it ended up being used for Lobster, and also the guns look a bit silly when firing high trajectory.
10 \n 10 \n
11 The model (old Hermit model btw)
11 [img]https://i.imgur.com/Y2wYZyv.png[/img] 12 [img]https://i.imgur.com/Y2wYZyv.png[/img]