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B785964 20 on Coastlines_Dry_V1 (Multiplayer)

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Date Editor Before After
10/23/2019 9:33:10 PMUSrankAdminSteel_Blue before revert after revert
10/23/2019 9:27:45 PMUSrankAdminSteel_Blue before revert after revert
Before After
1 Lobsters are a very inconsistent unit. they have a small range, so when I want to enhance an army with lobsters I will bunch all my units up. But when I do, the units can on occasion collide and bounce in all strange directions, leading to team collide damage and even fall damage. 1 Lobsters are a very inconsistent unit. they have a small range, so when I want to enhance an army with lobsters I will bunch all my units up. But when I do, the units can on occasion collide and bounce in all strange directions, leading to team collide damage and even fall damage. Things get worse on slopes and hills.
2 \n
3 I think there should be a lot more special rules with lobster to make them easier to use and less likely to misfire. suggestions are brief intangibility of the lobster or the lobed units after launch, increasing the range of the leash when a lot of units are leashed, a small delay and indication when a unit is becoming unleashed, and mid-air interactions between tossed units not being so hard ping pong.