1 |
I find it interesting if there are conditions under which superweapons fail to win:
|
1 |
I find it interesting if there are conditions under which superweapons fail to win:
|
2 |
\n
|
2 |
\n
|
3 |
- Fail to provide enough AA and get bombed
|
3 |
- Fail to provide enough AA and get bombed
|
4 |
- Fail to control territory in tac range of your super [i]or[/i] to have a bunch of Funnelwebs guarding it -> get tacnuked
|
4 |
- Fail to control territory in tac range of your super [i]or[/i] to have a bunch of Funnelwebs guarding it -> get tacnuked
|
5 |
- Fail to provide a flea screen -> get ulti'd
|
5 |
- Fail to provide a flea screen -> get ulti'd
|
|
|
6 |
- Fail to have enough antis -> get nuked
|
6 |
\n
|
7 |
\n
|
7 |
I don't think there needs to be anything on which you can [u]rely[/u] to beat a superweapon though.
|
8 |
I don't think there needs to be anything on which you can [u]rely[/u] to beat a superweapon though.
|