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Date Editor Before After
12/10/2019 9:11:35 PMFIrankAdminAlcur before revert after revert
Before After
1 What if the Skuttle lost the cloak, but gained 62.5% more jump range, 50%-100% more horizontal jump velocity and 500-750 further points of armor? According to the wiki, such a Skuttle would have a maximum jump distance of 650 elmos and 750-1000 hit points. Maybe it could use an increase in speed too for about 57 elmos per second. 1 What if the Skuttle lost the cloak, but gained 62.5% more jump range, 50%-100% more horizontal jump velocity and 500-750 further points of armor? According to the wiki, such a Skuttle would have a maximum jump distance of 650 elmos and 750-1000 hit points. Maybe it could use an increase in speed too for about 57 elmos per second.
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3 It could even be able to jump only once as I think it would otherwise be used to escape things that are supposed to counter it. Raiders should still readily destroy an unsupported Skuttle. Jumping and exploding could be combined for a button that (optionally?) automatically leads.
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3 The hit points are required because I suppose it needs to be able to withstand at least some of the Dante's high damage output. The Paladin's "Tachyon Accelerator" can deal 3000 damage at a range of 950 elmos, but I think it has to fire over a duration to wreak the stated amount of harm. The range of its lightning weapon is below 500 and the manually activated one has a long reload time. 5 The hit points are required because I suppose it needs to be able to withstand at least some of the Dante's high damage output. The Paladin's "Tachyon Accelerator" can deal 3000 damage at a range of 950 elmos, but I think it has to fire over a duration to wreak the stated amount of harm. The range of its lightning weapon is below 500 and the manually activated one has a long reload time.
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5 If the Placeholder's black hole works on a Paladin, maybe the Skuttle player could advance and jump at 650 elmos before the Paladin has reloaded the beam weapon. 7 If the Placeholder's black hole works on a Paladin, maybe the Skuttle player could advance and jump at 650 elmos before the Paladin has reloaded the beam weapon.
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7 Raiders could still counter a Skuttle if there isn't any safe place to jump to.