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skittle

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Date Editor Before After
12/11/2019 1:55:17 AMBRrankManored before revert after revert
Before After
1 Given how this game avoids damage modifiers, giving the Skuttle hyper-armor while jumping would be weird. 1 Given how this game avoids damage modifiers, giving the Skuttle hyper-armor while jumping would be weird.
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3 If giving it a small decloak radius might make it OP, give it a dash that it can only use when attacking, aka, when about to explode. Or alternatively its jump could be modified as to be very fast and very shallow. It should be easy to detect prior to attacking, but if skuttles can be detected and destroyed by heavy units the're trying to attack, even when they have managed to sneak into attack range undetected, something is very wrong. 3 If giving it a small decloak radius might make it OP, give it a dash that it can only use when attacking, aka, when about to explode. Or alternatively its jump could be modified as to be very fast and very shallow. It should be easy to detect prior to attacking, but if skuttles can be detected and destroyed by heavy units the're trying to attack, even when they have managed to sneak into attack range undetected, something is very wrong.
4 \n 4 \n
5 They could also have a shaped explosive, aka, they direct the explosion forwards instead of having a round explosion. That would make sense since most modern tank/bunker buster munitions have shaped warheads. 5 They could also have a shaped explosive, aka, they direct the explosion forwards instead of having a round explosion. That would make sense since most modern tank/bunker buster munitions have shaped warheads. If you're trying to crack something tough you don't want the explosion's energy getting dispersed in every direction.