Post edit history
Infiltrator
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1 | Modstats say exactly what I say, Ivory. Goli is countered by anything it should be and at the same time makes cost against anything it should (which is heavy stuff - assault units). | 1 | Modstats say exactly what I say, Ivory. Goli is countered by anything it should be and at the same time makes cost against anything it should (which is heavy stuff - assault units). |
2 | \n | 2 | \n |
3 | 1.5x cost/lost or something, decreases as you increase min player numbers. That's where most non-auxiliary units should be. It's too bad you can't browse modstat games by elo, exclude speedmetals, chicken games, etc. :( | 3 | 1.5x cost/lost or something, decreases as you increase min player numbers. That's where most non-auxiliary units should be. It's too bad you can't browse modstat games by elo, exclude speedmetals, chicken games, etc. :( |
4 | \n | ||
5 | While I'm at it: Make it cost 2000 metal just for the round number. |