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Date Editor Before After
4/6/2012 11:46:48 AMSkasi before revert after revert
4/6/2012 11:42:35 AMSkasi before revert after revert
Before After
1 Modstats say exactly what I say, Ivory. Goli is countered by anything it should be and at the same time makes cost against anything it should (which is heavy stuff - assault units). 1 Modstats say exactly what I say, Ivory. Goli is countered by anything it should be and at the same time makes cost against anything it should (which is heavy stuff - assault units).
2 \n 2 \n
3 1.5x cost/lost or something, decreases as you increase min player numbers. That's where most non-auxiliary units should be. It's too bad you can't browse modstat games by elo, exclude speedmetals, chicken games, etc. :( 3 1.5x cost/lost or something, decreases as you increase min player numbers. That's where most non-auxiliary units should be. It's too bad you can't browse modstat games by elo, exclude speedmetals, chicken games, etc. :(
4 \n
5 While I'm at it: Make it cost 2000 metal just for the round number.