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bug in range(s) declared as shperical

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Date Editor Before After
1/14/2020 2:12:07 PMEErankAdminAnarchid before revert after revert
1/14/2020 2:11:56 PMEErankAdminAnarchid before revert after revert
1/14/2020 2:11:13 PMEErankAdminAnarchid before revert after revert
1/14/2020 2:10:16 PMEErankAdminAnarchid before revert after revert
1/14/2020 2:06:11 PMEErankAdminAnarchid before revert after revert
Before After
1 [quote]May be as separate way of processing for ray gun vs ray gun situations, leaving some "default" damage points at an old places for any other combination of shot kinds.[/quote] 1 [quote]May be as separate way of processing for ray gun vs ray gun situations, leaving some "default" damage points at an old places for any other combination of shot kinds.[/quote]
2 If you add another target point for every unit, you will effectively double the amount of targets to consider for every targeting calculation, which will square the performance cost thereof, and then you will cry about how "develobsters" caused the game to have 0.2 FPS or something. Truly resignable! 2 If you add another target point for every unit, you will effectively double the amount of targets to consider for every targeting calculation, which will square the performance cost thereof, and then you will cry about how "develobsters" caused the game to have 0.2 FPS or something. Truly resignable!
3 \n 3 \n
4 What's worse, it will be for no gain, because you'll just end up with this situation: 4 What's worse, it will be for no gain, because you'll just end up with this situation:
5 [img]https://i.imgur.com/SbJbCC9.png[/img] 5 [img]https://i.imgur.com/SbJbCC9.png[/img]
6 \n 6 \n
7 [quote]Anyway, for ray guns hit points/areas should be adjusted, to exclude described bullshitty situations. [/quote] 7 [quote]Anyway, for ray guns hit points/areas should be adjusted, to exclude described bullshitty situations. [/quote]
8 There are two way to do this: 8 There are two way to do this:
9 \n 9 \n
10 1) Make every ray gun's target point be identical to their target point. This means that things whose guns are high enough may be immune to Fleas because the target point is too high up and flea has a ray gun. I guess you could also make Stinger lower to fix that. And make all of their collision volumes be spherical as well. 10 1) Make every ray gun's target point be identical to their target point. This means that things whose guns are high enough may be immune to Fleas because the target point is too high up and flea has a ray gun. I guess you could also make Stinger lower to fix that. And make all of their collision volumes be spherical as well. And rename ZK to Sphere-K.
11 \n 11 \n
12 2) Have all Stingers' true range be like 200 more than it is, but hack it so that they won't fire at anything outside of their current range. Whenever a Stinger obtains a targeting solution on another Stinger, allow the target to retaliate with full range against that specific attacker. Because fuck physics. 12 2) Have all Stingers' true range be like 200 more than it is, but hack it so that they won't fire at anything outside of their current range. Whenever a Stinger obtains a targeting solution on another Stinger, allow the target to retaliate with full range against that specific attacker. Because fuck physics.
13 \n 13 \n
14 This will work only after the attacking Stinger makes the first shot, so in a typical Stinger duel situation, it will change nothing. 14 This will work only after the attacking Stinger makes the first shot, so in a typical Stinger duel situation, it will change nothing.
15 \n 15 \n
16 [quote]About your demagogy[/quote] 16 [quote]About your demagogy[/quote]
17 You know who else accused everyone of demagogy? HITLER. 17 You know who else accused everyone of demagogy? HITLER.