1 |
[quote]May be as separate way of processing for ray gun vs ray gun situations, leaving some "default" damage points at an old places for any other combination of shot kinds.[/quote]
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1 |
[quote]May be as separate way of processing for ray gun vs ray gun situations, leaving some "default" damage points at an old places for any other combination of shot kinds.[/quote]
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2 |
If you add another target point for every unit, you will effectively double the amount of targets to consider for every targeting calculation, which will square the performance cost thereof, and then you will cry about how "develobsters" caused the game to have 0.2 FPS or something. Truly resignable!
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2 |
If you add another target point for every unit, you will effectively double the amount of targets to consider for every targeting calculation, which will square the performance cost thereof, and then you will cry about how "develobsters" caused the game to have 0.2 FPS or something. Truly resignable!
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3 |
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3 |
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4 |
What's worse, it will be for no gain, because you'll just end up with this situation:
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4 |
What's worse, it will be for no gain, because you'll just end up with this situation:
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5 |
[img]https://i.imgur.com/SbJbCC9.png[/img]
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5 |
[img]https://i.imgur.com/SbJbCC9.png[/img]
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6 |
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7 |
[quote]Anyway, for ray guns hit points/areas should be adjusted, to exclude described bullshitty situations. [/quote]
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7 |
[quote]Anyway, for ray guns hit points/areas should be adjusted, to exclude described bullshitty situations. [/quote]
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8 |
There are two way to do this:
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8 |
There are two way to do this:
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9 |
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9 |
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10 |
1)
Make
every
ray
gun's
target
point
be
identical
to
their
target
point.
This
means
that
things
whose
guns
are
high
enough
may
be
immune
to
Fleas
because
the
target
point
is
too
high
up
and
flea
has
a
ray
gun.
I
guess
you
could
also
make
Stinger
lower
to
fix
that.
And
make
all
of
their
collision
volumes
be
spherical
as
well.
|
10 |
1)
Make
every
ray
gun's
target
point
be
identical
to
their
target
point.
This
means
that
things
whose
guns
are
high
enough
may
be
immune
to
Fleas
because
the
target
point
is
too
high
up
and
flea
has
a
ray
gun.
I
guess
you
could
also
make
Stinger
lower
to
fix
that.
And
make
all
of
their
collision
volumes
be
spherical
as
well.
And
rename
ZK
to
Sphere-K.
|
11 |
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11 |
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|
12 |
2) Have all Stingers' true range be like 200 more than it is, but hack it so that they won't fire at anything outside of their current range. Whenever a Stinger obtains a targeting solution on another Stinger, allow the target to retaliate with full range against that specific attacker. Because fuck physics.
|
12 |
2) Have all Stingers' true range be like 200 more than it is, but hack it so that they won't fire at anything outside of their current range. Whenever a Stinger obtains a targeting solution on another Stinger, allow the target to retaliate with full range against that specific attacker. Because fuck physics.
|
13 |
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13 |
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|
14 |
This will work only after the attacking Stinger makes the first shot, so in a typical Stinger duel situation, it will change nothing.
|
14 |
This will work only after the attacking Stinger makes the first shot, so in a typical Stinger duel situation, it will change nothing.
|
15 |
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15 |
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16 |
[quote]About your demagogy[/quote]
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16 |
[quote]About your demagogy[/quote]
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17 |
You know who else accused everyone of demagogy? HITLER.
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17 |
You know who else accused everyone of demagogy? HITLER.
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