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[quote] Why double calculations? I wrote about another processing. Overhead would be only in form of "if","case", etc.[/quote]
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[quote] Why double calculations? I wrote about another processing. Overhead would be only in form of "if","case", etc.[/quote]
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Fair. That's slightly less bad, but still has issues with short-ranged units and ray origins being attached to rotating things.
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Fair. That's slightly less bad, but still has issues with short-ranged units and ray origins being attached to rotating things.
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[quote]About re-making may be i did not wrote clearly: i meant that hit points for ray shoters shoud be the same as shot "sources", if ray-to-ray.[/quote]
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[quote]About re-making may be i did not wrote clearly: i meant that hit points for ray shoters shoud be the same as shot "sources", if ray-to-ray.[/quote]
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Also guns should have zero length in that case, or this happens:
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Also guns should have zero length in that case, or this happens:
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[img]https://i.
imgur.
com/1omPG6k.
png[/img]
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[img]https://i.
imgur.
com/APUFNBO.
png[/img]
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