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Advanced radar new feature proposal

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Date Editor Before After
1/21/2020 4:37:51 PMPLrankZenfur before revert after revert
Before After
1 I'm happy I succeeded in sparking discussion about dead feature which advanced radar almost is :) 1 I'm happy I succeeded in sparking discussion about dead feature which advanced radar almost is :)
2 \n 2 \n
3 The ideas I liked so far: 3 The ideas I liked so far:
4 \n 4 \n
5 - idea that the advanced radar would ignore terrain LoS, but it has the drawback that currently the cloaker field has - it could be buried and it would make little sense for it to be that way. Maybe cloaker should require LoS as well? 5 - idea that the advanced radar would ignore terrain LoS, but it has the drawback that currently the cloaker field has - it could be buried and it would make little sense for it to be that way. Maybe cloaker should require LoS as well?
6 - reducing cost by ~40% (boring but fitting, increase energy usage also to discourage early game usage) 6 - reducing cost by ~40% (boring but fitting, increase energy usage also to discourage early game usage)
7 - precise localization of other radar sources within its range, no matter if the object is jammed - for that vision warfare extra tools. 7 - precise localization of other radar sources within its range, no matter if the object is jammed - for that vision warfare extra tools.
8 \n 8 \n
9 I kind of like the idea of adding safe long distance scouting tools like mojj's suggestion, but I don't think it should be undestructable or that advanced radar should be equipped with it. I rather prefer idea of extra rocket in silo costing ~250 that is a Rocket Propelled Radar Deployment Device that deploys basic radar on empty terrain ignoring the terrain shape. 9 I kind of like the idea of adding safe long distance scouting tools like mojj's suggestion, but I don't think it should be undestructable or that advanced radar should be equipped with it. I rather prefer idea of extra rocket in silo costing ~250 that is a Rocket Propelled Radar Deployment Device that deploys basic radar on empty terrain ignoring the terrain shape.
10 \n
11 Also another idea: make it remove radar wobble completely, but only on the static structures - or to make it more consistent make it average out positions from measures over time so stationary units/buildings return precise location after a while.