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I'm happy I succeeded in sparking discussion about dead feature which advanced radar almost is :)
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I'm happy I succeeded in sparking discussion about dead feature which advanced radar almost is :)
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The ideas I liked so far:
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The ideas I liked so far:
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- idea that the advanced radar would ignore terrain LoS, but it has the drawback that currently the cloaker field has - it could be buried and it would make little sense for it to be that way. Maybe cloaker should require LoS as well?
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- idea that the advanced radar would ignore terrain LoS, but it has the drawback that currently the cloaker field has - it could be buried and it would make little sense for it to be that way. Maybe cloaker should require LoS as well?
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- reducing cost by ~40% (boring but fitting, increase energy usage also to discourage early game usage)
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- reducing cost by ~40% (boring but fitting, increase energy usage also to discourage early game usage)
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- precise localization of other radar sources within its range, no matter if the object is jammed - for that vision warfare extra tools.
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- precise localization of other radar sources within its range, no matter if the object is jammed - for that vision warfare extra tools.
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I kind of like the idea of adding safe long distance scouting tools like mojj's suggestion, but I don't think it should be undestructable or that advanced radar should be equipped with it. I rather prefer idea of extra rocket in silo costing ~250 that is a Rocket Propelled Radar Deployment Device that deploys basic radar on empty terrain ignoring the terrain shape.
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I kind of like the idea of adding safe long distance scouting tools like mojj's suggestion, but I don't think it should be undestructable or that advanced radar should be equipped with it. I rather prefer idea of extra rocket in silo costing ~250 that is a Rocket Propelled Radar Deployment Device that deploys basic radar on empty terrain ignoring the terrain shape.
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Also another idea: make it remove radar wobble completely, but only on the static structures - or to make it more consistent make it average out positions from measures over time so stationary units/buildings return precise location after a while.
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