1 |
y'all won't be so enthusiastic when this thingy drops already poor performance in clusterfucks from astonishing 2 fps to 0.5 :D
|
1 |
y'all won't be so enthusiastic when this thingy drops already poor performance in clusterfucks from astonishing 2 fps to 0.5 :D
|
2 |
one can just hope it's all on GPU with little to no CPU interaction...
|
2 |
one can just hope it's all on GPU with little to no CPU interaction...
|
3 |
\n
|
3 |
\n
|
4 |
If
water
has
synced
consequences(
and
I
believe
it
does)
-
i.
e.
deals
damage,
becomes
non
passable
depending
on
depth
this
will
need
to
go
to
SYNC
code
|
4 |
If
water
has
synced
consequences(
and
I
believe
it
does)
-
i.
e.
deals
damage(
liquid
lava/acid
on
some
maps)
,
becomes
non
passable
depending
on
depth
this
will
need
to
go
to
SYNC
code
|
5 |
which may raise whole new layers of issues starting from performance down to desyncs...
|
5 |
which may raise whole new layers of issues starting from performance down to desyncs...
|
6 |
\n
|
6 |
\n
|
7 |
This stuff looks super-duper amazing tho!
|
7 |
This stuff looks super-duper amazing tho!
|