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In the context of ZK i was more thinking of situations like
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In the context of ZK i was more thinking of situations like
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Evil @Kingstad rushes ships against you on Thornford, using the shallow channels to raid your land-based armies
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Evil @Kingstad rushes ships against you on Thornford, using the shallow channels to raid your land-based armies
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You dig a hole in the shallow channel
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You dig a hole in the shallow channel
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The water flows into the hole
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The water flows into the hole
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The channels are dry
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The channels are dry
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The ships are beached
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The ships are beached
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You converge in bloodthirst
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You converge in bloodthirst
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Vengeance is near
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Vengeance is near
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[quote] What I was thinking of: you have a terrain, gets flooded, water goes away (lets ignore how), it would be nice if the terrain would not look the same as before.[/quote]
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That way lies realtime simulation of erosion and deposition. I've seen some cool [url=https://www.youtube.com/watch?v=FDiHlYqACZ4]videos[/url] about that (including some guy who's making a game out of it; can't find that atm).
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Are you sure you want to go there? I know you [i]want[/i] to.
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