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Date Editor Before After
1/30/2020 4:47:25 PMEErankAdminAnarchid before revert after revert
1/30/2020 3:51:49 PMEErankAdminAnarchid before revert after revert
1/30/2020 2:07:52 PMEErankAdminAnarchid before revert after revert
1/30/2020 2:05:01 PMEErankAdminAnarchid before revert after revert
Before After
1 [quote]weren´t you the one that taught me to use badgers against moderators[/quote] 1 [quote]weren´t you the one that taught me to use badgers against moderators[/quote]
2 I've been laughing in the face of everyone who suggested that for the past year or so. 2 I've been laughing in the face of everyone who suggested that for the past year or so.
3 \n 3 \n
4 [quote] don't imagine a real wind turbine would explode on destruction of its own accord so why can't vicious war-fighting robots work out that packing a stick of dynamite in their turbine doesn't improve efficiency? [/quote] 4 [quote] don't imagine a real wind turbine would explode on destruction of its own accord so why can't vicious war-fighting robots work out that packing a stick of dynamite in their turbine doesn't improve efficiency? [/quote]
5 IIRC the stick of dynamite is supposed to damage the raider, and thus limit its potential total impact. Windgens killed pre-range-buff fleas well enough. I've seen plenty of too greedy scythes die to accumulated damage from windsplosions. Perhaps this would work better if they did more damage in higher AoE and visually this could be represented by blade shrapnel rather than actual dynamite fireball. 5 IIRC the stick of dynamite is supposed to damage the raider, and thus limit its potential total impact. Windgens killed pre-range-buff fleas well enough. I've seen plenty of too greedy scythes die to accumulated damage from windsplosions. Perhaps this would work better if they did more damage in higher AoE and visually this could be represented by blade shrapnel rather than actual dynamite fireball.
6 \n 6 \n
7 [quote]What if you had 2 factory tokens to start with? (This could be a mod-option)[/quote] 7 [quote]What if you had 2 factory tokens to start with? (This could be a mod-option)[/quote]
8 I don't think fac variety needs that much of a tip on the scale to make it inprove. Incrementally better maps, incrementally better balance. Revenant torpedos and general flezibility/integration improvements like that. Maybe expanding the list of roles each factory has to have ( with antisub, but maybe also terrain negotiation, etc. Lobster absolutely does terrain negotiation on spider/jump level for amphs, so why can't jumps or even rovers attack sea? Well, dominatrix now can have subs, i applaud that) 8 I don't think fac variety needs that much of a tip on the scale to make it improve. Incrementally better maps, incrementally better balance. Revenant torpedos and general flexibility/integration improvements like that. Maybe expanding the list of roles each factory has to have ( with antisub, but maybe also terrain negotiation, etc. Lobster absolutely does terrain negotiation on spider/jump level for amphs, so why can't jumps or even rovers attack sea? Well, dominatrix now can have subs, i applaud that)
9 \n 9 \n
10 [quote]That said, since early radar is usually a no-brainer anyway, saving 55 metal and putting it on the commander would be one little bit less near mandatory micro to worry about. Perhaps it could even be tuned so a stay at home engineer commander has a slightly larger range, and the go-getting recon has slightly less range balancing the increased mobility. Simply seeing trouble coming is always the best defence. Over-committing to the offence should be punished as the tactical error it is.[/quote] 10 [quote]That said, since early radar is usually a no-brainer anyway, saving 55 metal and putting it on the commander would be one little bit less near mandatory micro to worry about. Perhaps it could even be tuned so a stay at home engineer commander has a slightly larger range, and the go-getting recon has slightly less range balancing the increased mobility. Simply seeing trouble coming is always the best defence. Over-committing to the offence should be punished as the tactical error it is.[/quote]
11 In the adjacent discussion about Kodachi, the two games that i could investigate - ones that @Forever casted - had UltraGojira's opponents fail to make radar and get cooked for that. So default-on radar (on non-recon chassis for interestingness? instead of the overpowered jump?) sounds quite interesting. 11 In the adjacent discussion about Kodachi, the two games that i could investigate - ones that @Forever casted - had UltraGojira's opponents fail to make radar and get cooked for that. So default-on radar (on non-recon chassis for interestingness? instead of the overpowered jump?) sounds quite interesting.