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[quote]weren´t you the one that taught me to use badgers against moderators[/quote]
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[quote]weren´t you the one that taught me to use badgers against moderators[/quote]
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I've been laughing in the face of everyone who suggested that for the past year or so.
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I've been laughing in the face of everyone who suggested that for the past year or so.
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3 |
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[quote] don't imagine a real wind turbine would explode on destruction of its own accord so why can't vicious war-fighting robots work out that packing a stick of dynamite in their turbine doesn't improve efficiency? [/quote]
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[quote] don't imagine a real wind turbine would explode on destruction of its own accord so why can't vicious war-fighting robots work out that packing a stick of dynamite in their turbine doesn't improve efficiency? [/quote]
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IIRC the stick of dynamite is supposed to damage the raider, and thus limit its potential total impact. Windgens killed pre-range-buff fleas well enough. I've seen plenty of too greedy scythes die to accumulated damage from windsplosions. Perhaps this would work better if they did more damage in higher AoE and visually this could be represented by blade shrapnel rather than actual dynamite fireball.
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IIRC the stick of dynamite is supposed to damage the raider, and thus limit its potential total impact. Windgens killed pre-range-buff fleas well enough. I've seen plenty of too greedy scythes die to accumulated damage from windsplosions. Perhaps this would work better if they did more damage in higher AoE and visually this could be represented by blade shrapnel rather than actual dynamite fireball.
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[quote]What if you had 2 factory tokens to start with? (This could be a mod-option)[/quote]
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[quote]What if you had 2 factory tokens to start with? (This could be a mod-option)[/quote]
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I
don't
think
fac
variety
needs
that
much
of
a
tip
on
the
scale
to
make
it
inprove.
Incrementally
better
maps,
incrementally
better
balance.
Revenant
torpedos
and
general
flezibility/integration
improvements
like
that.
Maybe
expanding
the
list
of
roles
each
factory
has
to
have
(
with
antisub,
but
maybe
also
terrain
negotiation,
etc.
Lobster
absolutely
does
terrain
negotiation
on
spider/jump
level
for
amphs,
so
why
can't
jumps
or
even
rovers
attack
sea?
Well,
dominatrix
now
can
have
subs,
i
applaud
that)
|
8 |
I
don't
think
fac
variety
needs
that
much
of
a
tip
on
the
scale
to
make
it
improve.
Incrementally
better
maps,
incrementally
better
balance.
Revenant
torpedos
and
general
flexibility/integration
improvements
like
that.
Maybe
expanding
the
list
of
roles
each
factory
has
to
have
(
with
antisub,
but
maybe
also
terrain
negotiation,
etc.
Lobster
absolutely
does
terrain
negotiation
on
spider/jump
level
for
amphs,
so
why
can't
jumps
or
even
rovers
attack
sea?
Well,
dominatrix
now
can
have
subs,
i
applaud
that)
|
9 |
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9 |
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10 |
[quote]That said, since early radar is usually a no-brainer anyway, saving 55 metal and putting it on the commander would be one little bit less near mandatory micro to worry about. Perhaps it could even be tuned so a stay at home engineer commander has a slightly larger range, and the go-getting recon has slightly less range balancing the increased mobility. Simply seeing trouble coming is always the best defence. Over-committing to the offence should be punished as the tactical error it is.[/quote]
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[quote]That said, since early radar is usually a no-brainer anyway, saving 55 metal and putting it on the commander would be one little bit less near mandatory micro to worry about. Perhaps it could even be tuned so a stay at home engineer commander has a slightly larger range, and the go-getting recon has slightly less range balancing the increased mobility. Simply seeing trouble coming is always the best defence. Over-committing to the offence should be punished as the tactical error it is.[/quote]
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11 |
In the adjacent discussion about Kodachi, the two games that i could investigate - ones that @Forever casted - had UltraGojira's opponents fail to make radar and get cooked for that. So default-on radar (on non-recon chassis for interestingness? instead of the overpowered jump?) sounds quite interesting.
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11 |
In the adjacent discussion about Kodachi, the two games that i could investigate - ones that @Forever casted - had UltraGojira's opponents fail to make radar and get cooked for that. So default-on radar (on non-recon chassis for interestingness? instead of the overpowered jump?) sounds quite interesting.
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