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Date Editor Before After
1/30/2020 10:12:26 PMDErankkatastrophe before revert after revert
1/30/2020 10:12:03 PMDErankkatastrophe before revert after revert
1/30/2020 10:11:14 PMDErankkatastrophe before revert after revert
1/30/2020 10:10:56 PMDErankkatastrophe before revert after revert
Before After
1 @Manored: 1 @Manored:
2 \n 2 \n
3 ok, then i will ask from another point of view: 3 ok, then i will ask from another point of view:
4 \n 4 \n
5 how long does 1 glaive need to destroy: 5 how long does 1 glaive need to destroy:
6 \n 6 \n
7 1 Solar (closing included) 7 1 Solar (closing included)
8 1 Factory 8 1 Factory
9 1 Windgen 9 1 Windgen
10 1 Mex 10 1 Mex
11 \n 11 \n
12 yes, it´s only one glaive, but it´s about the difference in time, not the total amount. 12 yes, it´s only one glaive, but it´s about the difference in time, not the total amount.
13 \n 13 \n
14 \n 14 \n
15 solars take ages, factories take ages, windgens die fast, mexes die fast. 15 solars take ages, factories take ages, windgens die fast, mexes die fast.
16 \n 16 \n
17 \n 17 \n
18 i want to adress 2 things here: 18 i want to adress 2 things here:
19 \n 19 \n
20 - if you are worried about your energy-structures, go for solars, especially on easy to acces terrain. 20 - if you are worried about your energy-structures, go for solars, especially on easy to acces terrain.
21 \n 21 \n
22 - mexes already have an implemented buffer, reclaiming them gives you back a good amount of their cost. Thats why it´s better to raid energy instead of mexes. e-stalling means you can´t use the reclaim at once, so you don´t have that buffer. Even a larger amount of glaives has trouble killing solars without standing still for some time, wich is pretty detrimental to then normally. 22 - mexes already have an implemented buffer, reclaiming them gives you back a good amount of their cost. Thats why it´s better to raid energy instead of mexes. e-stalling means you can´t use the reclaim at once, so you don´t have that buffer. Even a larger amount of glaives has trouble killing solars without standing still for some time, wich is pretty detrimental to then normally.
23 \n 23 \n
24 To put it bluntly: 24 To put it bluntly:
25 I think the raider-problem is exaggerated. 25 I think the raider-problem is exaggerated.
26 \n 26 \n
27 1. Sure, you will lose 1 or 2 mexes sometimes, but this is the "natural" flow of the game and does not hurt as much as long as you rebuild fast enough. Expansion is a fluid process nothing that reaches a stable point and then never changes. If a raid gets ALL your mexes, yes thats pretty detrimental, but a lot of things have to have been gone wrong beforehand that that happens. 27 1. Sure, you will lose 1 or 2 mexes sometimes, but this is the "natural" flow of the game and does not hurt as much as long as you rebuild fast enough. Expansion is a fluid process, nothing that reaches a stable point and then never changes again. If a raid gets ALL your mexes, yes thats pretty detrimental, but a lot of things have to have been gone wrong beforehand that that happens.
28 \n 28 \n
29 2. To protect my builders Riots are sufficient because they are not slower than builders usually. And if i don´t need to protect my base from enemy-raiders, why would i have to build some of them myself at all? ? Pork is way better locally. 29 2. To protect my builders Riots are sufficient because they are not slower than builders usually. And if i don´t need to protect my base from enemy-raiders, why would i have to build some of them myself at all? ? Pork is way better locally.